Team Fortress 2

Team Fortress 2

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Koth_Battlefield
   
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游戏模式: 山丘之王
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786.776 KB
2015 年 12 月 31 日 下午 10:52
2016 年 1 月 2 日 下午 6:35
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Koth_Battlefield

描述
My first map.
Let me know what you think in the comments. Let me know what to improve on and what to fix or add.
6 条留言
Pimp Skeletor 2016 年 1 月 3 日 上午 2:27 
Okay, I like where you're going with this.
Just add some more props for cover and flanks, as long as passage is easy even with a sentry in the middle it's fine, because that's the hard part on this map, spawn camping seem too easy.
But I have 2 solutions: Put No-Build Every where (preventing buildings from construction) or add as much sentry/sniper defense as possible along with small houses (like Gravel Pit) for small health and small/med ammo and more cover, construction-like brick walls, tall bridges and cars props can serve as that along with fitting the theme
Pimp Skeletor 2016 年 1 月 1 日 下午 3:01 
Last idea: move the control point up the tower and replace it with a Med Health Pack and 2 Large Ammo Packs, it'll make engies wanna camp there despite not covering a large area. Not to mention create an increase in Soldiers and becoming the only current a KOTH map to actually have a "Hill" (higher area) involved. The height advantage will give the winning team a bonus despite the point screwing the potential for buildings cover/largen the barriers beside the tower and from spawn to protect from the players on the point and don't forget stairs
Pimp Skeletor 2016 年 1 月 1 日 下午 2:40 
You're welcome, dude.
Pimp Skeletor 2016 年 1 月 1 日 下午 2:38 
I would also suggest giving each spawn a hole to their respective moats along with 2 separate tunnels connecting the moats to each other, for uniqueness
A Cool Skeleton  [作者] 2016 年 1 月 1 日 下午 2:37 
Thanks for the idea, Brosoldier.
Pimp Skeletor 2016 年 1 月 1 日 下午 2:35 
Try to avoid flat areas, not only for it to look nicer but to also prevent a single sentry from taking control of the game