Team Fortress 2

Team Fortress 2

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Koth_Battlefield
   
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Game Mode: King of the Hill
File Size
Posted
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786.776 KB
Dec 31, 2015 @ 10:52pm
Jan 2, 2016 @ 6:35pm
4 Change Notes ( view )

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Koth_Battlefield

Description
My first map.
Let me know what you think in the comments. Let me know what to improve on and what to fix or add.
6 Comments
Pimp Skeletor Jan 3, 2016 @ 2:27am 
Okay, I like where you're going with this.
Just add some more props for cover and flanks, as long as passage is easy even with a sentry in the middle it's fine, because that's the hard part on this map, spawn camping seem too easy.
But I have 2 solutions: Put No-Build Every where (preventing buildings from construction) or add as much sentry/sniper defense as possible along with small houses (like Gravel Pit) for small health and small/med ammo and more cover, construction-like brick walls, tall bridges and cars props can serve as that along with fitting the theme
Pimp Skeletor Jan 1, 2016 @ 3:01pm 
Last idea: move the control point up the tower and replace it with a Med Health Pack and 2 Large Ammo Packs, it'll make engies wanna camp there despite not covering a large area. Not to mention create an increase in Soldiers and becoming the only current a KOTH map to actually have a "Hill" (higher area) involved. The height advantage will give the winning team a bonus despite the point screwing the potential for buildings cover/largen the barriers beside the tower and from spawn to protect from the players on the point and don't forget stairs
Pimp Skeletor Jan 1, 2016 @ 2:40pm 
You're welcome, dude.
Pimp Skeletor Jan 1, 2016 @ 2:38pm 
I would also suggest giving each spawn a hole to their respective moats along with 2 separate tunnels connecting the moats to each other, for uniqueness
A Cool Skeleton  [author] Jan 1, 2016 @ 2:37pm 
Thanks for the idea, Brosoldier.
Pimp Skeletor Jan 1, 2016 @ 2:35pm 
Try to avoid flat areas, not only for it to look nicer but to also prevent a single sentry from taking control of the game