Team Fortress 2

Team Fortress 2

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Koth_Battlefield
   
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게임 모드: 언덕의 왕
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2015년 12월 31일 오후 10시 52분
2016년 1월 2일 오후 6시 35분
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Koth_Battlefield

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My first map.
Let me know what you think in the comments. Let me know what to improve on and what to fix or add.
댓글 6
Pimp Skeletor 2016년 1월 3일 오전 2시 27분 
Okay, I like where you're going with this.
Just add some more props for cover and flanks, as long as passage is easy even with a sentry in the middle it's fine, because that's the hard part on this map, spawn camping seem too easy.
But I have 2 solutions: Put No-Build Every where (preventing buildings from construction) or add as much sentry/sniper defense as possible along with small houses (like Gravel Pit) for small health and small/med ammo and more cover, construction-like brick walls, tall bridges and cars props can serve as that along with fitting the theme
Pimp Skeletor 2016년 1월 1일 오후 3시 01분 
Last idea: move the control point up the tower and replace it with a Med Health Pack and 2 Large Ammo Packs, it'll make engies wanna camp there despite not covering a large area. Not to mention create an increase in Soldiers and becoming the only current a KOTH map to actually have a "Hill" (higher area) involved. The height advantage will give the winning team a bonus despite the point screwing the potential for buildings cover/largen the barriers beside the tower and from spawn to protect from the players on the point and don't forget stairs
Pimp Skeletor 2016년 1월 1일 오후 2시 40분 
You're welcome, dude.
Pimp Skeletor 2016년 1월 1일 오후 2시 38분 
I would also suggest giving each spawn a hole to their respective moats along with 2 separate tunnels connecting the moats to each other, for uniqueness
A Cool Skeleton  [작성자] 2016년 1월 1일 오후 2시 37분 
Thanks for the idea, Brosoldier.
Pimp Skeletor 2016년 1월 1일 오후 2시 35분 
Try to avoid flat areas, not only for it to look nicer but to also prevent a single sentry from taking control of the game