Sid Meier's Civilization V

Sid Meier's Civilization V

116 ratings
[TES Wonders] Skyrim - Fort Dawnguard
   
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File Size
Posted
Updated
1.250 MB
Dec 26, 2015 @ 1:51am
May 29, 2016 @ 1:46pm
2 Change Notes ( view )

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[TES Wonders] Skyrim - Fort Dawnguard

In 1 collection by DJSHenninger
The Elder Scrolls Wonders
19 items
Description
Adds Fort Dawnguard from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls series.



Direct Download
[TES Wonders] Skyrim - Fort Dawnguard[1drv.ms]

Notes
Enemy Units take 5 damage per Turn, granting 5 Gold and Faith.

Troubleshooting
If you subscribed, but it doesn't show up:
1. Turn off the game.
2. Delete the Civ5ModsDatabase.db from Documents\My Games\Sid Meier's Civilization 5\cache.
3. Launch the game and go to the mod section again.
After waiting for a brief period, all missing downloads should initiate and install!

If that didn't work, try this:
1. Go to Documents\My Games\Sid Meier's Civilization 5\MODS
2. If there is a .civ5mod file in that folder, open that with 7zip, Winrar or similar software
3. Unzip/unpack the contents in Documents\My Games\Sid Meier's Civilization 5\MODS

Planned Wonders
For a full and ever-expanding list of planned wonders, see this thread[forums.civfanatics.com].

21 Comments
DJSHenninger  [author] May 25, 2016 @ 12:12am 
It's been noted, but I'm currently not focusing on these wonders. When/If I do, I'll adjust it.
PhendranasEdge May 24, 2016 @ 10:55pm 
This is thouroughly overpowered. 5 range is insane, even for late game tech, and this comes out at Chivalry? The concept is really cool though, I could see this working fabulously well if the range wasa reduced to enemy units adjacent to the city. Flavor-wise, it would also be swell if this wonder couldn't be built in the same city as the Castle Volkir wonder. Hope this helps!
Fluffy Trelf Feb 28, 2016 @ 7:31am 
как устонавить ?
Shit Tastes Jan 25, 2016 @ 3:53pm 
This seems wildly overpowered...
DJSHenninger  [author] Jan 21, 2016 @ 1:48am 
Yes, this was discussed.
Grigs Jan 20, 2016 @ 7:06pm 
Ok in the last two turns of the game im playing a NPC civ i just discovered got 50+ faith/gold two turns in a row. I think this needs to be toned down a lot. Whats worst is the AI seems to be very confused by this building. Taking damage from a range of 5 at something that isnt even on the map is exactly in the AI's playbook, and for whatever reason the AI isnt commiting units to attack the city, even though has plenty of units and resourses. Units just move back and forth a lot. I think you should move the range down to two


Also would be nice touch if Fort Dawnguard and the Vampire Castle couldnt be built by the same civ
DJSHenninger  [author] Jan 8, 2016 @ 11:58pm 
No.
FIDEK Jan 8, 2016 @ 3:12pm 
Is this mode, make also units and tech tree itno TES like?
☯~Shady Divider~☯ Jan 7, 2016 @ 1:20pm 
*gradually smiles as i read the description of the wonder*
joe bake Jan 7, 2016 @ 8:53am 
really awesome!!