Serious Sam 3: BFE

Serious Sam 3: BFE

128 ratings
Christmas Survival - Syberian New Year
   
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Content: Maps, Models
Other: Graphics
File Size
Posted
Updated
48.641 MB
Dec 15, 2015 @ 6:19am
May 20, 2016 @ 11:40am
4 Change Notes ( view )
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Christmas Survival - Syberian New Year

Description
ENGLISH:

The Christmas is coming, and I've made a new survival map for y'all.
A little backstory: you've decided to celebrate New Year in the wild forests of Syberia. But when your wristwatch hit twelve o'clock, you got sneak-attacked by hordes of Mental. How long will you stay on your feet, fighting for the most important celebration?

Features:

- Beautiful design of the map;
- Good balance;
- Activate every single firework on the map to get the super-bonus near the Christmas Tree!

If you have any problems with the map - leave a comment, I'll try to fix the flaw.



РУССКИЙ:

Рождество уже не за горами, и я сделал для всех вас карту на выживание.
Небольшая предыстория: вы решили отпраздновать Новый Год в диких лесах Сибири. Но когда ваши наручные часы ударили 12 часов, вас внезапно атаковали орды Ментала. Как долго вы продержитесь на ногах, сражаясь за самый важный праздник?

Особенности

- Прекрасный дизайн карты;
- Добротный баланс;
- Активируйте все фейерверки на карте, чтобы получить супер-бонус около Новогодней Елки!

Если у вас какие-то проблемы с картой - напишите комментарий, я постараюсь исправить недочет.
21 Comments
UrbanDeHuman  [author] Dec 8, 2016 @ 4:17am 
Do you actually know that these 2 hours of cleaning enemies from Canyon are completely passable and were passed before dozens of times? That is why putting a huge ammount of enemies IS important if you really want to make the map where any player will sooner or later 100% die, because, as you said, that's the point of survival.

I'm not saying that you can kill witch only when she already shakes you - no. Read Netricsa first, then you'll get it. About enemies flying across the map - that is something on your end, because I didn't meet something like that ever.

Serious Sam 3 fucked up on that "dark enemies" thing, because Croteam deleted that option where you can make a custom ambient light for the enemy to make him a lot visible.
Ultimate Kamahl Dec 7, 2016 @ 11:53am 
Tested it more and I changed my mind, it is not a good map.
Reptiloids spawn in EVERY 20 sec x2. And that witch! You said it yourself, you can't kill it
as soon as it spawns! So I need to wait for it to grap me and I die and then I can kill it?!
Know that there is 2 secs time to kill her, and map is so dark you can't even see her.

Then there is that thing if you don't kill enemies, no more will spawn after certain amounts so why even kill em when EVERY enemies is 1215752192 (that is real amount and only kleers)
Don't you know how many enemies 1000 is? It is infinite amount, so with 100 000 times less enemies map would still have infinite amount of enemies and not a bugged enemycount on stats. Killing 7600 enemies in canyon takes around 2 hours on coop, so calculate your map.
Also khnums and bios move randomly (teleporting, flying around) on obstacles, causing instant kill

So I just wait for an update before I freak out trying this map.
UrbanDeHuman  [author] Dec 6, 2016 @ 1:06pm 
I know that in survival the player mush sertainly die, but why won't you do the survival entertaining? The point is, in Siberian New Year you still have to make tactics in order to continue living while having fun doing it, and that's what SS3 Survival really lacks of. Respawning heals are a part of fun as well, because you won't suffer from wrong timing picking up 25+ health or 10+ armor - you just go on a little dace with gnaars and kamikazes, then you can return to that place to keep yourself intact.

And yeah, why won't you use cannon on witches? I mean they're not that difficult to defeat - one fully charged ball will do, if you put it at the right time. I'm talking about it because I was noticing some players going nuts with their minigun on witches when they actually are invincible while they're not casting their shakey-shakey magic. That's just stupid.
Ultimate Kamahl Dec 6, 2016 @ 11:43am 
Oh, but I liked that you could have seen what enemies spawn next :D
Well now that map just have too much minigun ammo. With more weapons, half of minigun ammo would have been rockets and deva for example. You still would have needed to run around picking ammo.

And well you said pretty clearly to go and find all fireworks so most will have cannon, that is fine but why ammo respawns to that too!? :D

SO I would have made at least hp and armor not respawn because it is survival, you are meant to die. Not go 200 hp -> 50 hp ->150 hp ->30 hp ->200 hp back and forward... Then you would die fairly without that witch too.

I am participating to that 7smoke competition, so I quess I have to play this version :l
Those witches really gets to my nerve...

But it is a good map, need to test it with coop too.
UrbanDeHuman  [author] Dec 6, 2016 @ 10:45am 
About stucking... That's the problem with this map, indeed. Even despite the fact that I placed navigation for enemies perfectly so they can go around, for example, the broken pine or tank remains. That could be connected to path markers, probably.

And weapons... do you really need to use weapons that are just overpowered? Not rocket launcher, of course - the cannon sure replaces it and serves better against khnums and other ugly faces. It was made so that if you don't find all the fireworks, you get dunked by khnums and the fault will be on you specifically.

I will probably (probably not, of course, kek) check out for updating and optimizing, but just after the competition 7Smoke is doing right now.
UrbanDeHuman  [author] Dec 6, 2016 @ 10:45am 
"- infotext spawns don't work. None of em. I fixed em locally by changing your "Print" command for "worldInfo:ShowMessageToAll" to see your texts."

It wasn't planned to tell players who spawns in the first place. It all was just made for testing, checking, changing enemies, etc.

Constant respawn for items was nessesary because players need to jump around the entire map picking up items just to have more chances for survival and shooting back at the same time, that equals more fun and much less boring meeting with enemies that have power to just say "stahp" and kill you.
Ultimate Kamahl Dec 6, 2016 @ 8:32am 
Well this map has potential but it has same mistakes than on most modded maps.
+Beautiful landscape and nice fireworks
+Map has many obstacles and enemies spawn on all the sides
+Multiple musics
- but they fit for killing monsters
- Ammo, Hp and armor spawning infinite times are not for survival gamemode!
- Why hp packs are so close to eachother? So you can have a hard time picking just 1?
- Too few weapons. Where is rocket and deva? Why would I use assault rifle or shotgun
when I have infinite ammo on minigun! So I have 3 weapons, minigun, c4 and cannon :(
Then dunno if you know but
- infotext spawns don't work. None of em. I fixed em locally by changing your "Print" command for "worldInfo:ShowMessageToAll" to see your texts.
- Witch has no place for map like that! If you dont kill it within 2 secs, you die even when with 200 hp :(
- Enemies get stuck, just walking to wall when you are on otherside of map.

So there was some of errors I spotted on 2 hours of solo testing :D
Vyst Mar 17, 2016 @ 6:34am 
есть один возле ески когда начинаешь но я не смотрел какого он цвета
UrbanDeHuman  [author] Mar 17, 2016 @ 4:44am 
Есть ли фиолетовые справа от спауна?
Блин, походу, все-таки не обновилось
Vyst Mar 16, 2016 @ 11:41am 
нашел пятый ,но он не фиолетовый, а красный