Distance
570 人が評価
Propulsion Laboratory
   
アワード
お気に入り
お気に入り
お気に入りから削除
Difficulty: Expert
Mode: Sprint
ファイルサイズ
投稿日
更新日
176.065 KB
2015年12月14日 22時55分
2016年5月10日 21時41分
2 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Propulsion Laboratory

解説
Navigate the Laboratory by using the bodged together Jump Pads. Just besure to go straight into them, they tend not to work if you try anything funny.

I felt like making a sprint track with Jump Pads, and couldn't resist doing something cool with biodomes while I was at it.

Good luck!

Update!: Adjusted for changes to Pop-up blockers
6 件のコメント
Spirit 2015年12月17日 6時21分 
This is an excellent idea. Jump pads are super fun.
SlenderPaul 2015年12月16日 15時45分 
It might be true that the pads are hard to optimize but im pretty pleased with the result. After playing this a few times i learned what to do to get the right result at 100%. But then i have to admit that i dont have problems with rotating my car into the right position after i get flipped by a launch. Also the boost management is a little inconsistent. At he very first pad you HAVE to bost through the pad while on others it is better to go without, untill you have the right rotation.
BreezeLetterGaming 2015年12月16日 15時39分 
It's a shame it doesn't fit very well with my playstyle, since I enjoy speeding through every map as fast as I can, so "lining up" my car with the jump pads isn't really something I have time to do.
Don't get me wrong, I wholeheartedly applaud what you've done, and it might inspire the devs. It's just a shame that it's as unreliable as it is.
I don't make maps myself for Distance, but I can imagine that making good maps is no walk in the park. :spazhorror:
Tachrayonic  [作成者] 2015年12月16日 15時33分 
The jump pads probably could be a bit more reliable, but the detection area for the popups (that I've used as jump pads) are really wonky.
From what I can tell, the detection sphere is below the bottom of the object, or at the very least right at the bottom which makes it very hard to precisely line it up.
On top of that, the detection area seems to change depending on the angle the pad is pointing, putting one on a wall needs a detection area about 10 units (meters?) bigger.

Aside from that, I can still usually manage to complete this track without any crashes, I just make sure I line up as straight as I can on the jump pads and go onto them at full speed, as that's how I've aimed the pads. You do need to manipulate your car in the air a bit though, which isn't the easiest thing to do.
BreezeLetterGaming 2015年12月16日 14時11分 
It's a cute concept, it's just a shame that it fails miserably when the launchers throw you into walls or twist you nose first into the track, or occasionally throw you entirely off track. Not meant as an insult, I'd love to see "jump pads" added to the editor, and I genuinely like your attempt at improvising jump pads, it's just a shame they are so unreliable.
SlenderPaul 2015年12月15日 13時06分 
This is super fun!