Sid Meier's Civilization V

Sid Meier's Civilization V

128 ratings
Age of World Wars (Brave New World)
   
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3.912 MB
Nov 29, 2015 @ 9:12pm
Jan 10, 2016 @ 9:52am
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Age of World Wars (Brave New World)

Description
This mod is optimized for English-only versions of Civ5. You need all official expansions + all official add-on civs or you will experience bugs, glitches, or crashes.

This will eventually be a total conversion mod. This mod is optimized for the English version of Civ5 Brave New World. Default civs will be replaced weekly until all are updated. Mod is intended to be played on random maps (no scenario included).

WARNING! The AI is designed to kick your butt, so victory will be difficult for even the experienced player. Capturing cities requires overwhelming force.

Begin in the year 1890 on any random map with a single settler and a rifleman (there is no scenario included with this mod). Each new city begins with a population of 5. Adopt a religion on your first turn of the game. Each turn is 3 months except during the WW1, WW2, and Post-2000 era where each turn is 1 month. 680 turns until you reach year 2000. Some default nations have been renamed (i.e. Siam to Vietnam, Iroquois to Canada, Mayan to Colombia, Aztec to Mexico, Polynesia to Philippines, Mongols to North Korea, Persia to Iran, Babylonia to Iraq, etc...). Leader names have been renamed to a generic name (i.e. Leader of Vietnam, Leader of Australia, Leader of Peru, etc...). Units (including settlers and workers) can be created very quickly. Military supply has been simplified to 75% of your total population (# of cities and 'base supply' is no longer a factor). Although units can be created very quickly, construction time for buildings is normal so your production value is still important. Worker improvement build speed is twice as long as usual to balance out the fact that worker units can be created very quickly (this is to prevent idle workers from having nothing to do. Unhappiness from occupied cities has been removed. Courthouses have been replaced with a building called "Government Office" which gives +2 happiness and +2 culture and can be built in any city. There has been some minor tweaks to the tech tree and may eventually be completely overhauled. X-Com Infantry and Giant Death Robot have been removed. Good luck, you will need it! I have full confidence that my AI will own you.
147 Comments
DrNiraCainPHD Aug 9, 2024 @ 8:57am 
I gave it a thumbs up, but there's too many conflicts with other basic mods like Advanced Setup and Advanced Air,Ground,Naval Units are blocked. The XCOM Squad in Classical Era is funny lol.
Barticus Jan 17, 2023 @ 2:40pm 
This game stars with XCOM units available. Right out of the gate at the start of the mission. Please up date it
IroquoisLeague Nov 22, 2022 @ 2:19pm 
Does this wonderful mod allow you to play past the year 2030 or not? I haven't tried it yet
Ulther712 Mar 24, 2022 @ 6:38am 
comments dead for 10 months! woot!
@)-,'----RD] May 18, 2021 @ 9:02pm 
When You revive a comment section during the covid area anyway its Israel fighting Gaza time Hope this mod dose justice
Sacrée couille Nov 8, 2019 @ 3:30pm 
"Yes, included Netanyahu" would have worked too
thunderstorm9 Feb 5, 2019 @ 11:30am 
also,it repeadetly says that its not a scenario,but it has the scenario tag
thunderstorm9 Feb 5, 2019 @ 11:28am 
Now its been dead for almost a year
ELTURO Apr 26, 2018 @ 9:12am 
when you just want a Vietnam war map and nothing else but cant find a good one
goose of york Apr 20, 2018 @ 11:04am 
When you revive a coment section that's been dead for 2 months, 4 weeks, 1 day