Total War: ATTILA

Total War: ATTILA

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Roerich-mod (Religious Rebalancing & Hardcore)
   
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Tags: mod, Overhaul
File Size
Posted
Updated
7.528 MB
Nov 29, 2015 @ 2:45am
Mar 15, 2016 @ 6:36am
6 Change Notes ( view )

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Roerich-mod (Religious Rebalancing & Hardcore)

Description
Roerich-mod 1.4.1

***May be, the most unpopular Total War: Attila mod ever***

[Рерих-мод: описание для русскоязычных пользователей тут http://steamcommunity.com/workshop/filedetails/discussion/564932925/492379159716688723/]

For the main campaign (all features)
For the Charlemagne's DLC (some features)


This mod isn’t connected with the famous artist at all. But due to some wordplay in Russian, it’s called ROERICH. Let it be 'Rebalancing Of Every Religion & Increased Campaign Hardship'. I’d like to both improve historical accuracy and make gameplay more interesting – as far as I can. Now you can't do blitzkriegs. And for some factions (such as WRE) the game might be really difficult.

The main features are:

- severely increased the religious unrest penalty and diplomatic bonuses and penalties depending on state religion.
Now religion plays an important role both in home and foreign affairs. NB. The three branches of the Nicene Christianity (Greek, Latin, Eastern) have a little bonus in relations.

- religion rebalancing.
The religions are divided into two different groups: 'Great' (religions of civilized nations - so called 'world religions') and 'Minor' (local barbaric paganism - Germanic, Celtic, Slavic, Semitic, Tengrian).
The first group has stronger temples but has more problems with religious unrest. Moreover, their diplomatic relations with other religions are more discrepant. They hate others faiths but can make very strong alliances with coreligionists.
The second group is weaker but has less problems with unrest. All pagans have less diplomatic penalties in relations with other pagans but haven't the bonuses in relations with coreligionists. So, the pagans are quite quarrelsome as they historically were. However, the have some bonuses to make war.
That's why some religions were strengthened and the other were weakened.

- The Manichaeism and the Tengrianism are completely reworked.
The Manichaeism help strengthen economy, However, its temples reduce public order. Minor temples can also inflame religious animosity in foreign provinces.
The Tengrianism is the unique religion the temples of which can lower religious unrest and improve diplomatic relations. However, it has problems both with religious pressure and osmosis.

- religion conversion threshold is lowered to 20%.

- local traditions map and religious startpos are reworked.
There are 'holy' provinces with strong presence of some religion. Depending on your state religion, it can become a heart of your dominion or an epicenter of rebellions. The only religion that hasn't holy province is the Graeco-Roman Paganism (but it has three nature wonders that produce religious pressure).

- you can control your religious policy using a new faction edict (it affects diplomatic relations too).

- all agents have an upkeep (food).
Only in the grand campaign. Both in the GC and Charlemagne DLC, the more agents you have, the more their actions cost.

The mod is partly or fully incompatible with mods changing religious system and startpos.
If you try to combine the Roerich-mod with other mods, it would be better to keep RM the 1st item in the mod list (so all of it mechanics will work). To do so, you can rename mod file by adding to its name initial symbols @_

Credits
The mod couldn't be created without kind help and useful materials by Bigsur. Check his mods too http://steamcommunity.com/profiles/76561198055962369/myworkshopfiles/?appid=325610
Popular Discussions View All (1)
6
Apr 9, 2016 @ 7:38am
Рерих-мод
true.tryggvi
19 Comments
Karnil Vark Khaitan May 12, 2016 @ 4:43am 
Love this idea
true.tryggvi  [author] Apr 6, 2016 @ 12:33am 
@DinoMight, thank you!
☩ Armoured ☩ Apr 5, 2016 @ 4:38pm 
Good man. I give a like and postive rating.
true.tryggvi  [author] Mar 18, 2016 @ 12:17pm 
@Hiraku Mirasake, thanks!
About Pentarchy. It's not right both from balance and history points of view. Balance - because the Eastern Christianity is already very strong (both temples and strategic postion). History - because the CA (as I understand) reflects non-Roman, non-imperial, non-Greek Christianity. It would be strange if the Syrians and other Semitic people laid claims to the institutes of the Greek imperial church.

About the tolerance. What language do you use? What campaign? What faction? What religion?
Von_Rotenturm Mar 18, 2016 @ 2:49am 
Fantastic work btw! :)
Von_Rotenturm Mar 18, 2016 @ 2:12am 
I don't get the relogious tolerance button cause there is no description and I can't change it to something else. The icon stays.
Von_Rotenturm Mar 18, 2016 @ 2:11am 
Could you make a tier V pentarchy See building for Eastern christianity? So like a temple thing? That would be awesome!
true.tryggvi  [author] Mar 15, 2016 @ 6:46am 
Roerich-mod is updated
There are some bug fixes and minor gameplay changes (actually, these are bug fixes too). The main changes are:
- the immigration penalty is removed from the faction edicts (migration mechanics are quite uncontrollable).
- the food upkeep is removed from the Charlemagne DLC (it used to ruin the DLC food balance).
- the minor Slavic temples produce up to 2 fertility levels, not 3. So the Roerich-mod is fully compatible with the Fermat-mod . It's strongly recommended to use these mods together.
true.tryggvi  [author] Mar 6, 2016 @ 10:45am 
@Leuname, thank you!
Jesus Loves You^_^ Mar 6, 2016 @ 9:22am 
Fantastic work. Hat of sir !