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find -name '*.sbc' ! -name 'bp.sbc' | \
while read i; do \
echo -n "$i ..."; \
mkdir "${i%.sbc}" && \
mv "${i}" "${i%.sbc}/bp.sbc" && \
sed -i 's/Prefab/ShipBlueprint/g' "${i%.sbc}/bp.sbc" && \
echo "done." || echo "FAILED!"; \
done
NOTES: This will modify the files in place. Make sure to run this on a copy. It can't tell if the .sbc files are actually Prefabs. It must run in Bash. Download the official Git for Windows for an easy way to get a good unix-like environment for Windows. I'm a Linux programmer by day that just happens to have to use Windows to play SE. Maybe a Powershell guru could convert my Bash...
I had a longer writeup, but comments can only be 1k. Happy hacking.
<Id Type="MyObjectBuilder_ShipBlueprintDefinition" Subtype=" (ship/station name) " />
At the bottom of the code between </CubeGrids> and </ShipBlueprint> I inserted:
<WorkshopId>0</WorkshopId>
<OwnerSteamId> (Your Steam ID Number) </OwnerSteamId>
<Points>0</Points>
and it worked.
You can retrieve your Steam Id number easily from any existing blueprint. I also followed the rest of the guide.