Arma 3
659 ratings
[MELB] Mission Enhanced Little Bird
Data Type: Mod
Mod Type: Helicopter
File Size
94.827 MB
Nov 23, 2015 @ 9:42am
May 28, 2018 @ 11:50am
5 Change Notes ( view )

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[MELB] Mission Enhanced Little Bird

This project is meant to represent the A/MH-6M special operations helicopter.


Helicopter Models:

- AH-6M: FLIR/2xMiniguns/2x7-shot FFAR default loadout with a great variety of weapons to choose from with the dynamic loadout system
- MH-6M: FLIR/Benches, 6 passengers
- H-6M: FLIR/Stripped MELB

- M134
- GAU-19
- HE Hydra warhead
- Flechette Hydra warhead
- Illuminating Flare Hydra warhead
- MPSM Hydra warhead
- AGM-114

- APKWS II Laser Guided warhead for the Hydra rocket


Please report your bugs here:


End User License Agreement

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[]

Please note that the above mentioned agreement gives the right to Diesel5187 and sykoCrazy to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Diesel5187 and sykoCrazy.

You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of the EULA.


Credits and thanks
BIS for their base Arma 2 Little Bird model
Diesel5187 for scripting and config work
sykoCrazy for models and textures
Jones for being a great project manager(we need a new one, he's lost somewhere in The Commonwealth)
LordJarhead for helicopter sounds
Laxemann for weapons sounds
Kimi for letting us use parts of his UI mod and other UI related wizardry
swissMAG for help with the AFM
RHS for the PiP script
Dslyecxi for giving us solid feedback and ideas
Frost and McNeill, just 'cause

Finally, thanks to all the groups who help us test the mod prior to release.

For more information, feel free to contact us through the BI Forums:
Popular Discussions View All (7)
Mar 12, 2022 @ 4:26pm
Possible issues with update
Mar 23, 2019 @ 9:21pm
[Bug] Hellfire laser designation not working properly
Nov 18, 2017 @ 10:44am
Changing Crosshair
Claas_Fan_92 Apr 20 @ 8:28am 
Hello, I noticed that the collision lights on the Hells don't work, they flash and don't light up, you can hear the flickers but you can't see them.
Antigram Sep 13, 2023 @ 5:14pm 
The mod is fantastic, but the hellfires still land behind the target they're locked onto. Strange stuff, hope for an update soon.
Ascent Aug 26, 2023 @ 4:35am 
I was told this mod includes the ability to also remote controll it as an UAV?
Is that correct or false? Ingame i did not find out how to do so.

As that sounds iiiincredibly usefull, for example when units are too small to spare pilots, or a heli is not constantly needed, but could be remotely flown to the unit for mobility.
Sanya Jul 18, 2022 @ 5:46am 
JackFlicks Mar 11, 2022 @ 5:00pm 
@sykoCrazy Are you able to share a link to an older version of this mod? Like the one from late 2015? (December-ish) Would mean a lot! Cheers!
FlyJuice Jan 6, 2022 @ 2:17pm 
When do you think you'll come back to this? It's a new year :)
Peter Paul Rubens Nov 10, 2021 @ 10:47am 
Hi, is it normal that you cant sit on the right gun?
Ghojo Sep 22, 2021 @ 10:37am 
Thank you, that would be really great !
sykoCrazy  [author] Sep 22, 2021 @ 10:17am 
The rhs version is dependent on the rhs mod as a whole to use its scripts, units, weapons, etc... So it's not as easy as just grabbing the files and uploading them as a standalone mod.
It would be less work to just fix this version, but I don't have the time at the moment. Will get to it as soon as i'm able, so people can still use the standalone version as intended.
Ghojo Sep 22, 2021 @ 12:58am 
Hmm can't you sync the RHS version with this mod, seeing that RHS doesn't own the helicopter and just uses it?

I guess I will just use the non-armed version then for troop transport, and use a different mod-helicopter for armed air support.
Despite the problems I still prefer your version over using RHS because of the small filesize, don't want to have a bloated modpack.