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Rapporter et oversættelsesproblem
That said, I doubt much will really need to change short of the way my current set-up treats strength (since ammo is going to have weight again). Just don't be surprised if you find information added or missing.
There are also to many magazines that increase your sneak skill for me to recommend wasting points in it, this build is meant to turn your character into a power house, as those below suggested, sneak is only important in the beginning and for roleplayers (and if you fall into the later then you can always go down your own route and change a few things up.) Remember this build is versatile, change Riflemen around with Heavy gunner, Demolition Expert or even Basher and you've got yourself and entire new set of weapons.
The perks alone are enough to make this build come to life, and I believe most people are fully capable of handling themselves in the equipment department and should, at best, use my recommendations as a basic starting point. That said, I do appreciate the comment and perhaps I will add them later.
Yao Guai Ribs and Med-X, if added to the Toughness perk, can basically turn you into a biological Iron Man without needing power armor. Combine those two things with the Toughness perks of this build, and you could potentially never need power armor at all.
Further, Jet is amazing for using semi-auto rifles... if you go Rifleman, Jet allows you to operate in fairly close quarters without needing VATS.
But if you do use VATS, then Nuka Cola Quantums (which are pretty rare) are super useful, along with Ice Cold Gwinnet (which you did mention).