Sid Meier's Civilization V

Sid Meier's Civilization V

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The Band of the Hawk - Berserk Civilization
   
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10.781 MB
Nov 16, 2015 @ 8:38pm
Dec 15, 2015 @ 6:25pm
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The Band of the Hawk - Berserk Civilization

Description


REQUIRES Gods and Kings OR Brave New World. Since this mod uses religion, it's kinda hard to make it compatible with only the base game. Sorry! :(

Manual install link: https://www.dropbox.com/s/g3p4l4porb7ce9y/The%20Band%20of%20the%20Hawk%20-%20Berserk%20Civilization%20%28v%202%29.civ5mod?dl=0


My first mod, so feedback and tips are appreciated! I was browsing the Civ 5 Workshop and while I found many anime themed civilizations, I didn't find any for Berserk! This struck me as odd, considering the fact that Berserk is all about medieval politics and conquest. So, I decided to take things into my own hands.

I've tried to keep the mod as spoiler-free as posible, though it assumes you've read up to the end of the Conviction arc. I don't think it has massive spoilers, but if you've only seen the anime you may be a bit confused!

Have fun playing as the famed Hawk of Light himself!
Let's be honest though, most of us are going to play this mod to feel the satisfaction of nuking him into oblivion :P




Unlocked via Philosophy.


-=Credits=-
Unit Graphics: zwei866
Music: Susumu Hirasawa
Artwork: Kentaro Miura

-=References=-
Unique Ability: The Golden Age
  • References the combat prowess of the Band of the Hawk during the Golden Age arc.
  • References the Eclipse and the sacrifice of the Band of the Hawk at the end of the Golden Age arc.
Unique Unit: Warrior Demon
  • References the supernatural aspect of the Warrior Demons and the fear they inspire.
  • References the inspirational effect the Warrior Demons had on the soldiers at the end of the Millenium Falcon arc.
  • Reference the supernatural agility the various Warrior demons have, such as Rakasa and Nosferatu Zodd
Unique Building: Dream of the Hawk
  • References the mass dream that spread throughout Midland.
  • References the religious prophecy of the Holy Sees that Griffith appears to fulfil.
  • References the mind bending nature of Griffith's mere presence.
56 Comments
Ohm May 11, 2020 @ 1:21am 
How about just making a Guts + Berserk Armour(maybe) and Skull Knight Unit do you take Commissions?
The Master Chuck Jan 17, 2019 @ 8:43pm 
I'm not sure if this is still being looked at, but whenever I have played as Griffith against AI, for some reason, after a couple of turns, either I win, or the AI win a cultural victory. This is only a few minutes of playing. And the most I do is move my warriors a few tiles away. No warning or anything. When I turn off the victory by culture setting, i cannot select a policy to end my turn. This is only with Griffith, no one else.
xX_Z0mb1eking5_Xx Sep 24, 2018 @ 5:39pm 
*puts on grasses* Yep, It's Struggling Time.
Fredoslav Jul 27, 2018 @ 12:10pm 
GRIFISUUUUUUUUU!
Vinndolyn! Apr 29, 2018 @ 1:27am 
Having the same problem as the guy below me
Val_Kilmer's_Career Mar 24, 2018 @ 11:51pm 
cant seem to get this to work. ill enable the mod but then He wont show up on my list of leaders. Any idea whats going wrong as I can see that its working for everyone else,
Anon Mar 3, 2018 @ 8:12am 
oh thank you for answering me, I started to freak out a little because in the description it says "BNM OR GK"
Jaar  [author] Mar 3, 2018 @ 5:38am 
You can use both at the same time! It just needs at the minimum one of them in order to have religion as a game mechanic.
Anon Mar 2, 2018 @ 12:34pm 
wait, GK or BNW? what if I have both, need I to disable one of them?
Economic Terrorist Dec 19, 2017 @ 10:20am 
GRIIIIIIFFFFFFITTTHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!