Portal 2

Portal 2

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Description
Easy to medium difficulty, and incorporating an activity everyone enjoys, involving deadly lasers, and how turrets react when locked in a room with deadly lasers.

I also fixed some ways a player could get themselves trapped.
6 Comments
Reika  [author] Nov 7, 2015 @ 8:13pm 
OK, I have addressed these. Not the most elegant of solutions, but it does work.
toncica Nov 7, 2015 @ 3:26pm 
I didn't lose the cubes but it's possible. You have a big pit covered by a laser field, drop the franken cube in there and make a sad face.
Reika  [author] Nov 7, 2015 @ 3:02pm 
How could you have lost the cubes? There are no emancipation grills or goo pits. As for the laser field, yes, that is a problem. I put that there only because I want to force the player to put the cube on the button in order to block the laser, but with PeTI I cannot ensure that without adding some sort of testing element (otherwise I could just raise the laser and button slightly).
toncica Nov 7, 2015 @ 1:21pm 
Think of the cubes, if they get lost it's game over. Or, on the upper floor when you leave the cube there blocking the laser, if it's not on the floor button you won't be able to get back because the laser field is activated. That actually happened to me.
Reika  [author] Nov 7, 2015 @ 1:05pm 
No, I do not know what parts you mean. I try to avoid such situations if at all possible (without sacrificing something fundamental).
toncica Nov 7, 2015 @ 5:36am 
Interesting but fragile. There are a couple situations you can get stuck and then would need to restart the map. I'm sure you are aware of that and you deemed it acceptable to keep it 'interesting', not a good trade-off in my opinion.