Team Fortress 2

Team Fortress 2

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Highground (CP)
   
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2 nov 2015, ore 23:56
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Highground (CP)

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Things to keep in mind. Its a mountan lab kind of thing, I know the lighting needs to be done and at the moment im looking for design flaws more then bugs (althou it is suggested to comment that too)

To be edited more then this

-Stix
12 commenti
Stix  [autore] 18 nov 2015, ore 18:45 
Incase you have not been looking at the other stuff i have done. Here is a message.

This map is on highatus and may not be continued without major overhaul.

If you would like to see the map I am currently (and actively) working on. Look for cp_gofer or look on my workshop uploads.
Team Fortress 2 18 nov 2015, ore 12:36 
Thx
Stix  [autore] 8 nov 2015, ore 21:49 
@truthy4 OHHH! that! nah sorry only valve maps are on the offline practice. there is one way to play with bots. see what i said below
Team Fortress 2 8 nov 2015, ore 18:28 
I mean when I press "Training" and then "Offline Practice"
Stix  [autore] 7 nov 2015, ore 20:16 
@truthy4 what do you mean bot maps? if you mean mvm just look up mvm. if it isnt that then i have no idea
Team Fortress 2 7 nov 2015, ore 19:34 
Also, I have other Workshop maps but I cant find the maps in my bot maps
Team Fortress 2 7 nov 2015, ore 19:32 
I can't open console when i press ~
Stix  [autore] 7 nov 2015, ore 17:57 
@Truthy4 mmmm yes and no, if you have sv_cheats set to 1 and then type nav_generate in to console. the game will lag servily and then restart the map. once its restarted, type tf_bot_add (number) to add the bots. it makes a VERY simple navigation mesh for the bots, they will work but dont expect them to use certain paths (soldiers will not rocket jump and most bots will not use flanking routes)
Vitamin Celsius 7 nov 2015, ore 11:50 
Alright.
Team Fortress 2 7 nov 2015, ore 10:25 
Is this avaible with bots???