Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Random Dungeon (Beta 1.1.2)
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
File Size
Posted
Updated
47.445 MB
Oct 31, 2015 @ 10:53am
Nov 7, 2015 @ 6:41am
4 Change Notes ( view )

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Random Dungeon (Beta 1.1.2)

Description
Random Dungeon is a TO2 map featuring Agatha vs Mason vs Horde gameplay. Explore the dungons. Grab all the loot you can find, including: Coins, weapons, armor upgrades, potions and more! Fight the restless horde on your every step. Experience randomized events! Gather artifacts and slay the enemy players to ensure victory for your team!

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Current version: 1.1.2 (Beta)
Please report any bugs on this workshop page in the discussion tab.


- How to download the map (for yourself).

1. Subscribe to the map on this page.
2. Open Chivalry through steam and select: Launcher (SDK, workshop, Safe mode)
3. Select "Click to download subscribed Steam workshop items" in the bottom right corner.

- How to open the map:

Console: open to2-randomdungeon_p

You need at least 2 players to start the game, otherwise you won't be able to leave the spawn.
You can TEST the map without actual players by typing in console: addbots 1
If adding bots doesn't start the game then type: startgamemanual in console
Map was made to be played with larger player counts (ideal: 16-24 players).

Please try to play with DoF ON (Depth of Field option), without it you will miss the true atmosphere of the dungeon as well as some important transition/teleport effects.


Hotfix - (Beta 1.1.2):

- Fixed Reinforcement potion teleporting to the wrong team.
- Fixed some purchaseboxes typos.
- Added description for items when you are out of money.
- Another attempt to fix lifesteal not giving HP. (< Still doesn't work :l )
- Another attempt at removing dodge for Mason MAA. (< Still doesn't work :l )
- Added sound when using lifesteal potion.



Patch - Beta v1.1

[Changelog]:


Gameplay changes/features:

- Introduced better custom AI for Dungeon Guardians. (Still derpy, but fights better).
- Player-location based Horde spawn. (No more initial spawn for the horde, less struggle for the server).
- Added several curiosty-type items that teleports the player to a specific dungeon.
- Added a new potion: (Potion of Reinforcement) - Teleports to a random teammate.
- Decreased overall Horde botcount. (Optimization).
- Added a random rare Skeleton Sharpshooter spawn.
- Added a private Objective popup for players that join the game after it begun.
- Increased the cost of the Halberd in shops to 40 (30 before)
- Increased the cost of the Spear in shops to 30 (25 before).
- Nerfed "blood skeleton event" (reduced botcount)
- Made it a bit easier to get the Flag weapon.

Bugfixes:

- Removed unusable Quiver Artifact in the "Forest Dungeon"
- Fixed Weapon chests not displaying the spawned weapon.
- Fixed Killvolume not damaging players in the Cave Dungeon. (Crevice).
- Fixed lever triggers being hard to click on.
- Fixed artifacts and weapons displaying shadows before the initial spawn.
- Added missing fire particles for torches in the Church.
- Fixed PhysVolume getting players stuck on the gate, before the Game start.
- Fixed Stamina battlecry buff reducing your stamina to 100 after Stamina potion buff.
- Fixed one of the spawns belonging to the wrong team in "The last battle event".
- Removed "use" Delay on pickables that disappear for the same duration anyway. (Optimization).
- Fixed the sound range on Lootbag and Locked_door sound.
- Fixed glitchy Prison door triggers.
- Fixed a broken Blue potion in the Crypts.
- [Fix attempt] Toggable Dynamic Lightning not appearing for clients.
- [Fix attempt] Living statue helmet not showing up.
- [Fix attempt] Merchant hats not showing up.
- [Fix attempt] Lifesteal buff not giving HP upon a successful hit.
- [Fix attempt] Disabled Mason MAA dodge. (Was disabled, changed the cost to 999 stamina)
- [Fix Attempt] Teleporting issue regarding "The last battle event", leaving players behind in the dungeons.
- [Fix Attempt] Pickables not registering "use" impulse. (Might be a server overload issue)
- Fixed reported stuckspots and collision issues.
- Fixed reported missing textures/materials on meshes and BSP.

Other:

- Overall kismet optimization.


Beta v1.0 [Initial release]


===============
Maps included:
TO2-RandomDungeon_p.udk

I've also released a Botless version of Random Dungeon for larger servers (to decrease lag/high pings):




If you feel generous and enjoy my work, feel free to donate:

[www.paypal.com]
Popular Discussions View All (3)
-1
Dec 31, 1969 @ 4:00pm
Hosting Dedicated Server
Pscari17
23
Apr 2, 2023 @ 3:06pm
Report bugs here:
Vesanus
2
Nov 13, 2015 @ 11:01am
Ideal server playercount?
Fizzik
218 Comments
billyjojobaba Nov 10, 2023 @ 6:24pm 
I'm a 1000% convinced this is what inspired Dark and Darker
Trash Aug 3, 2023 @ 7:28pm 
anyone still play this??? i really hope so it looks awesome
sorry guys im narcoleptic Apr 11, 2023 @ 6:10pm 
how can i play this with my friends
Jake Apr 5, 2023 @ 9:20am 
i can host for multi!
Resinous Apr 4, 2023 @ 8:37pm 
love these maps, thanks for making them
ObiWanBlajobi Apr 2, 2023 @ 2:15pm 
played this for the first time against bots and i still have had a blast
I hope it updates to more of a DaD type feel with no respawns.
kek Apr 1, 2023 @ 9:52am 
anyone willing to host this again? My brick won't handle running a server and the game ;(
Caustic Cheddar Apr 1, 2023 @ 9:34am 
Sweet mod, really only made for pvp and multiple players though
Phlix Apr 1, 2023 @ 5:48am 
play this for dark and darker
USSR_COMMANDER Mar 31, 2023 @ 11:32pm 
Play this until dark and darker come out!!!