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1. Maps are still bright as shit
2.Are the crosshairs supposed to turn light blue when hitting enemy?
3. With these settings alone, config still feels like a crappy default config.
4. What about internet settings for optimal gameplay online? ( besides cl_timenudge )
5.Is there a certain config that you have modified with these settings in order to get the dark maps, and bright crosshairs that you were talking about?
The Red Crosshairs and Bright white keel are a cool Idea. I really enjoyed that. And the LG centered to crosshairs. I had no idea you could center the beam.
So much wrong, but since you're obviously a troll, it's unlikely this guide was ever intended to help anyone.
Firstly, having maxfps set to ANY value other than 125 or 250 results in a reduction in the number of packets being sent, which will cause the player to warp and be harder to hit. This behavior is inherent to the engine. What's particularly amusing is that cl_maxpackets was cheat protected over a year ago, because players were abusing it by setting their maxpackets low, thus causing them to microwarp and become harder to hit, while also instakilling people with their warp. Sadly, this "cheat" can still be achieved by using max fps values like "144".
Secondly, there is no such thing as 144 fps in Quake. The engine can only run at 250, 200, 166, 142, 125, 111, or 100 fps (I won't bother listing lower numbers). When you set your max fps to 144, you're actually getting 166. The 142 and 166 increments are both the worst for warping, by the way.
Even IF there was an actual 144 fps mode in Quake, and even IF it wasn't a warp exploit, setting fps to the refresh rate still makes no sense. Unless you're using gsync or vsync (more lag), the timing of the gpu and the monitor will not be synced. Just because the two numbers are the same does not mean the timing of both devices is synchronized. Higher fps means greater odds that an up-to-date frame will arrive to the monitor at the moment it's ready to refresh.
Regarding timenudge, this is yet another example of something that is easily exploited. While it's fine to use on high ping, it easily becomes abuseable at lower pings. Using TN has its pros and cons, but it leads to annoying playstyles at moderate to low pings. Nothing related to networking or lag compensation should be user adjustable, because it's so open to abuse.
You should also stop playing on wi-fi or whatever else you're doing. This netcode greatly rewards warp and playing on wi-fi is another exploit.
See here:
http://fatal1ty.com/fatal1tys-quake-live-configs/
nope.