Arma 3
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F-14 Tomcat
Data Type: Mod
Mod Type: Plane
File Size
231.290 MB
Oct 17, 2015 @ 10:24pm
May 14 @ 8:46am
28 Change Notes ( view )

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F-14 Tomcat

Weapon pack Workshop Link

ADDON : F-14 Tomcat Series Standalone



FIR AirWeaponSystem US


The Grumman F-14 Tomcat is a supersonic, twin-engine, two-seat, variable-sweep wing fighter aircraft. The Tomcat was developed for

the United States Navy's Naval Fighter Experimental (VFX) program following the collapse of the F-111B project. The F-14 was the

first of the American teen-series fighters, which were designed incorporating the experience of air combat against MiG fighters

during the Vietnam War.

The F-14 first flew in December 1970 and made its first deployment in 1974 with the U.S. Navy aboard USS Enterprise (CVN-65),

replacing the McDonnell Douglas F-4 Phantom II. The F-14 served as the U.S. Navy's primary maritime air superiority fighter, fleet

defense interceptor and tactical aerial reconnaissance platform. In the 1990s, it added the Low Altitude Navigation and Targeting

Infrared for Night (LANTIRN) pod system and began performing precision ground-attack missions.

The F-14s were used as useful interceptor by Islamic Republic of Iran Air Force during Iran Iraq war against Iraqi warplanes.

Iranian F-14s reportedly shot down at least 160 Iraqi aircraft during the Iran-Iraq War, which include 58 MiG-23s, 23 MiG-21s, nine

MiG-25s, 33 Dassault Mirage F1s, 23 Su-17s, one Mil Mi-24, five Tu-22s, two MiG-27s, one Dassault Mirage 5, one B-6D, one

Aérospatiale Super Frelon, and two unknown aircraft. While only 12 to 16 Tomcats were shot down, at least half of the losses were

due to accidents.

The Tomcat was retired from the U.S. Navy's active fleet on 22 September 2006, having been supplanted by the Boeing F/A-18E and F

Super Hornets. The F-14 remains in service with the Islamic Republic of Iran Air Force, having been exported to Iran in 1976, when

the U.S. had amicable diplomatic relations with Iran.

From Wikipedia

- F-14A/B/D Tomcat For United States Navy
- Extreme Long-Range Interception Capability.
- Change the Loadout, Skin and Insignia.
- Targeting system for Precision Strike.
- other hidden and "not-important" feature in there!
- Sound overhaul by Real Sound Studio

include with Texture & Config Template.

Key Feature/ Simple Guide

**Loadout Menu**

input the "Missile Carrier For Rearming" in map. it is can found Empty->FIR objects category.
if f-14 is near missile carrier and zero speed, Open Dialog action is will be activated.
or, ammo truck and hangar is also support for Loadout dialog.
press the action and configure your aircraft whatever you want.
Loadout menu is provide of select the loadout, change the skin, refuel and rearm. also preset and custom loadout save/load is


**Targeting System**
Intergrated-Targeting System for Precision Air Strike. first, your aircraft is must equip the Targeting Pod. and you will see "Open

Integrated TGT System" button.
press the button and pick up the target position in map. SEL button is select position, CLR is delete postion, EXT is Exit the

Targeting System.
you want pick up the another position, you must Delete previous target position, use CLR button.


You must Define of Useraction key. below key list is shortcut for function.

UserAction 1 - Afterburner
UserAction 2 - AN/ALQ-165 ASPJ(ECM)
UserAction 3 - Open Dialog
UserAction 4 - Open I-TGT
UserAction 5 - Jettision Fueltank
UserAction 6 - TCS ON/OFF
UserAction 7 - TCS/TGP Screen Zoom Toggle
UserAction 8 - TCS/TGP Screen Mode Toggle
UserAction 9 - TGP ON/OFF
UserAction 10 - Fold/Unfold Wing


Known Issues
- Cockpit is wip.

Its Not BUG(or maybe.)
- Vapor Trail on Wings is very normal(even your wings is folded) because vapor trail point is memory point, but mem point is not a

- In Mission Editor, you can't choose the RIO Seat(Commander Slot) because Pilot is Commander.
but still you can use "moveincommander" for manual get in the RIO Seat in editor. its trick for Weapon Problem with Gunner
- AIM-54 Phoenix is Effective for Long Range. in close range, use Sidewinder or Sparrow. if more Closer range,Use the Vulcan.


Classname /name/ Faction
FIR_F14D / F-14D Tomcat / NATO
FIR_F14D_VF32 / F-14D Tomcat(VF-32) / NATO
FIR_F14D_VF84 / F-14D Tomcat(VF-84) / NATO
FIR_F14D_VF101 / F-14D Tomcat(VF-101) / NATO
FIR_F14D_VF103 / F-14D Tomcat(VF-103) / NATO
FIR_F14D_VF111 / F-14D Tomcat(VF-111) / NATO
FIR_F14D_Wardog / F-14D Tomcat(Wardog-AC5) / NATO


Special Thanks

Myke - i'm use his "Air vehicles instruments & gauges - Open source"

John Spartan & saul - allow for use afterburner , Ejection Script.

geraldbolso1899 - allow for use kimi Wipeout HUD/HMD.

fullerpj - allow for Compatible with KC-135 Stratotanker from USAF Mod.

Mr.R - he is my real friend, he provide of afterburner sound and AIM-9 Lock Tone Sound.

77th CFW members - Addon Tester for my addon

BIS - ArmA 3 and arma 2 sample model, texture and arma 3 function.

SimTV - F-14D Miku Skin Creator

Audio by Real Sound Studios

your support is can be make keep working more!
Popular Discussions View All (1)
Jun 6, 2017 @ 2:04pm
ETA on update?
< >
Spacemanspiff1998 May 17 @ 12:05pm 
you should add IIAF (imperial/islamic Iranian airforce) liveres, that would be cool
SickSidewinder9 Apr 30 @ 12:58pm 
Just noticed the upgraded sound on this, and it's amazing, but the 3rd person/external shutdown sound seems to be missing.
TRbanana Feb 13 @ 9:55am 
we cant use plane guns can you fix it
sendest Feb 11 @ 8:57pm 
Not too sure, but I think the latest update broke server compatibility. I updated the plane on my server and ever since then the server fails to start and spews a ton of errors relating to the FIR systems and for pretty much every other plane of yours I have installed.
sakuyaNOPAD Feb 10 @ 11:58pm 
A100percentBEEF Jan 23 @ 4:32am 
New hud is outstanding, but is there any chance you can darken the color of the display a bit?

It's nearly impossible to read when you're nose on with cloud banks or FoW
No Name Jan 10 @ 3:30pm 
CycloCyanide Dec 10, 2017 @ 8:20am 
Hiya Firewill, Great mods by the way, My favourite aircraft mods.
I have run into an issue with trying to take off with the jets from the salt flats in Altis.
I can spawn the aircraft fine, I can jump in set my loadout fine, but when I turn on the engine to take off, the Jet does not move. I have tried the F14, f15, f16 and the A10. none of them will move. From the outside the wheels are on top of the ground so its not stuck in the ground, I have moved the jets around on the salt flats, I have even tried dropping the jet onto the surface from a meter or so in the air. no matter what I do, I cannot get the jets to take off.
Hemza Dec 6, 2017 @ 3:40am 
That is a problem with nemitz.
Col.Delta Engels Nov 29, 2017 @ 2:27am 
One bug i've found. Related to use of the Tomcat on the Nimitz carrier. When trying to go from deck onto a elevator the nose gear glitches through the floor, and it stays that way. And it cant really be fixed unless you make use of in-game editing like 'Game master' or 'MCC'.

Also, If the Tomcat has started of with it's wings retracted upon Mission launch, If you enter the Tomcat as a pilot and the immediate first thing you do is extend the wings into sub-sonic position, the Fighter also sometimes tends to lower through the ground with either its nose gear or all landing gear.