Sid Meier's Civilization V

Sid Meier's Civilization V

25 ratings
Globular Highlands
   
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Tags: MapScripts
File Size
Posted
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5.857 KB
Oct 17, 2015 @ 10:43am
Oct 17, 2015 @ 11:36am
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Globular Highlands

Description
Modified Highlands map that wraps around like a globe.

Bodies of water have been increased, and options for larger bodies of water added. "Large seas" generates a handful of very large seas, with slightly more land than water. "Oceans" generates a couple of large oceans with very randomly shaped landmasses.

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To use in multiplayer, first subscribe to the mod, then launch Civ5 and open the Mods menu.

Wait until Globular Highlands appears on the list, then minimize or exit out of the game and navigate to the following folder (copy paste this path into the location bar in Windows Explorer to get there quickly):
%USERPROFILE%\Documents\My Games\Sid Meier's Civilization 5\MODS\Globular Highlands (v 1)\

Copy GlobularHighlands.lua from this folder into the following folder, and restart the game:
\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Maps\

Every player in the multiplayer session must have the mod installed and copy the file into the Assets\Maps\ directory for this to work.

If you get weird issues with people having different maps (I didn't notice this in testing, but I've heard that it can happen), save the game right at the start, have everyone quit to main menu, and then reload the game. This should cause everyone to use the same seed as the host.
10 Comments
burneddi  [author] Dec 3, 2017 @ 9:45am 
IIRC ridgelines appear where continents intersect, and ranges appear with some different logic, but I'm not sure.
SquigglyV Dec 3, 2017 @ 9:30am 
What's the difference between ridgelines and ranges?
Fragproof Jan 25, 2016 @ 6:52pm 
I enjoy the ruggedness of the maps, however I've had issues with city placement. For example, played with oceans and all 8 civs started on a tiny strip of land with many other unexplored continents. I've also had the opposite issue - with less or no water, civs are spaced ridiculously far apart.
burneddi  [author] Oct 26, 2015 @ 10:29am 
It should work with More Luxuries, since it uses the default luxury generation functions, but I haven't tried it.
Shader Oct 26, 2015 @ 10:23am 
Does it work with More Luxuries?
legoclone09 Oct 25, 2015 @ 6:59pm 
This map is awesome! I have been playing it all day and I can't stop!
burneddi  [author] Oct 23, 2015 @ 10:02pm 
(addendum: all the screenshots are made with Thin Ridgelines settings)
burneddi  [author] Oct 23, 2015 @ 10:01pm 
Carthage is pretty good, especially if you create a world with little water like the vanilla Highlands would have. Incas too, as well as any other civ that benefits from mountains. Maps with more water (such as those in the first two screenshots) or little mountains (eg. using Scattered and Thin settings for mountain generation) are more balanced.

Personally I prefer the Large Seas setting (middle picture) with Thin Ranges or something similar for mountains. Ridgelines can also be fun since it tends to divide the maps into smaller subsections separated by mountain ranges which have small 1- or 2-tile passes between them that you can use as defensive chokepoints.
Hatter Oct 23, 2015 @ 5:58pm 
No, Carthage not OP.
-1 Stability Hit Oct 23, 2015 @ 5:22pm 
carthage OP :p