Sid Meier's Civilization V

Sid Meier's Civilization V

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The Cucuteni-Trypillian culture
   
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12.335 MB
Sep 29, 2015 @ 2:38pm
Oct 1, 2015 @ 3:39am
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The Cucuteni-Trypillian culture

In 1 collection by RJ
Civilizations, Great and Small
20 items
Description
The Cucuteni-Trypillian Culture

This mod adds Trypillia, led by Venera!

The Cucuteni-Trypillians were a group of neolithic and copper age communities that lived in what is now southwestern Ukraine and Moldova from around 5500 BCE to 2750 BCE. Archeological findings reveal a complex and sophisticated society possessing advanced metallurgy and pottery-making technologies, as well as boasting settlements even larger than the city states that would emerge in Sumer hundreds of years later. The Cucuteni-Trypillians also burnt down their settlements every 60-80 years as part of what is possibly a religious ceremony before rebuilding completely.

DirectDownload[www.dropbox.com]

Mod details

Leader-Venera

Trait-"Burned House Horizon"

"Faith contributes towards settler production. Shrines carry over 10% of food to new citizens."

Unique unit-"Olar"

"Worker replacement available at pottery. Yields faith whenever it completes an improvement or action."

unique building-Stina

"Walls replacement, available at agriculture. Provides lower defensive bonuses, +1 faith, +1 food. Buildable 3 times with ascending gold and production cost. Provides +1 happiness when all 3 are constructed."

Strategy

For Trypillia, the early game is even more vital. With powerful faith and growth bonuses, one can setup powerful cities and a decent religion early on, supplemented by settler production bonuses. Thus, an early wide/late tall approach may be the most effective for Trypillia. While Stina seem to be powerful buildings, beware of the rising maintenance/production costs, which are quite significant for the first segment of the game. The Olar's effectiveness can be increased by adopting citizenship or building the pyramids, which will increase their work rate, thus increasing the average amount of faith they yield within a set amount of turns.

Pro tip: Nabbing a natural wonder early on can give you access to a powerhouse that is able to spam settlers while you improve your capital's infrastructure.

For a more in-depth guide, head here

Supports-Core JFD's cultural diversity, YNAEMP, RED units, CIV IV leader traits, unique cultural influence, piety and prestige, upcoming E and D support

Please read the below!

-Olar yield 6 faith on standard speed, changes relative to gamespeed.

-+1 faith contributes +1 production when building settlers.

-Currently there is a bug in the civilopedia where the entry for the second and third Stina cannot be viewed. This was at the expense of fixing a much more serious issue, and the civilopedia can still be viewed for the first Stina.

Special thanks!

Davey_henninger-Olar, Stina and leader icons.

COF-Dawn of man screen, leader scene, map

Doktorapplejuice-Olar Skin

UighurCaesar-Lua Coding

Nix Main civ emblem

Peace and war themes are from 'Europa Barborum' (Eastern theme and battle theme)

I do not own this music.

Also take a look at my homeland,The Isle of Man!

Upcoming and planned civilizations

-Orry's Mann and the Isles

-The Toltecs

-Mass events and decisions support

And alot of other stuff

Leave your opinion in the comments, and be sure to tell us if there are any bugs we missed!
19 Comments
knjaz May 1, 2021 @ 12:08am 
very nice civ, i hope for other neolithic civs like this
Miles5280s Apr 28, 2016 @ 2:10am 
Tried this civ out and was quite satisfied with it. The early-game faith bonuses of the UU and UB are pretty significant, but not in a way that ever felt overpowered. Plus, I learned about a real ancient culture I'd never heard of before. Nice work.
RJ  [author] Jan 31, 2016 @ 11:58pm 
@Phalanx

Start bias don't work with resources, it's just terrain such as "desert, forest, coast etc."

For the record, the Trypillian start bias is on grassland.
Pastek Jan 31, 2016 @ 7:07pm 
Sorry, I said something wrong:
most of the ruins found of the trypillian culture wasnt near the Black Sea in the end (delta) of the dniepr's basin, but in ukraine's and moldava's plateau; these are high from the sea and not dish (hills), but the presence of wheat and good soil is still true. Pottery and agriculture of the trypillian culture need good soil (clay) and culture (wheat) to work.
I play with the Civ advanced mod, which add clay as ressource. Good one. It should be a start bias of the trypillian civ; it would make sens with their Olar and the most common cultural trait of this civilization (pottery and art from it).
Clay and wheat then, it should be the starting bias. With possible source of stone, wood, iron, deer and maybe others.
Pastek Jan 31, 2016 @ 6:56pm 
What is the start bias of this civ?
The trypillian culture was found in regions of actual Ukraine, right? Or at least in east european contries like romania, moldova, etc.
All of these ones are around the north-west coast of the Black Sea.
Then, these places are known for their agriculture traits. Ukraine is also known as the '' granary '' of east europe and was the wheat source of Soviet Union.
Even today, this country's economy still around the agriculture. But I must say that mines (iron and uranium) are important part of the economy too.
For the geography of the country, it is mostly dish plains, and the Dniepr's basin is very fertile.
So, my point is: the start bias may be more in plains where we could find more wheat ressources.
It would fit better the neolithic thematic of the civ if agriculture was better consider in the start bias.
Mojave Neon Oct 14, 2015 @ 5:00pm 
Really loved this one. An early-game faith/food focus is pretty unique, and it was implemented wonderfully with this civ. The UB is great, and I found it worth it to eventually build all three stinas in every city I owned, although at the beginning I just built one in each city due to the maintenance cost, which balances it nicely. The Olar isn't complicated, but its faith upon improvement completion feature provides good dividends throughout the whole game. Overall, this one was a lot of fun to play, while also being pretty unique.
spazzrights Oct 5, 2015 @ 12:18pm 
You should make a Lapita Civ.
Max Oct 5, 2015 @ 8:04am 
Oh yeah I didnt see there was an update, sorry ^^
Isakyaki Oct 5, 2015 @ 4:23am 
This is so nice. Really like the idea of ancient civs. Hope you make more of these.
And also hope for a E&D support for this and you other mods. I like The Olmecs in particular.
RJ  [author] Oct 4, 2015 @ 11:33pm 
@Ayyyyyyyyyyyyyyyyyyyyyyyyyyubids

Is it version 1 or 2? Some pointed out this bug on release and I fixed it in an update.