Project Zomboid

Project Zomboid

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Bedford Falls
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Mods: Map
Tags: Mod
File Size
Posted
Updated
99.063 MB
Sep 22, 2015 @ 9:49am
Jul 20 @ 7:42pm
17 Change Notes ( view )

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Bedford Falls

Description
Welcome to Bedford Falls. This adds the fictional town of Bedford Falls to the vanilla game world. Simply install and enable in the Mods menu then start a new game, you can then choose to spawn in Bedford Falls or anywhere else on the vanilla map and travel to Bedford Falls afterwards.

Now V41.51+ compatable!

If you are playing on V41.51 beta or above you will need to go to your "SteamLibrary\steamapps\workshop\content\108600\522891356\mods\Bedford Falls\media\lua\server\Items" folder and delete the BedfordMapDistribution.lua file. Then you want to unzip the BedfordProceduralDistributions.lua file from the .7z file (that is included in that same folder) into that same folder. This will allow the Bedford Falls lootable map to spawn in as usual with the new loot distribution system. You do not have to do this, but you will not get the lootable map spawning if you do not.

If you get a "workshop version different to server" error when trying to join/create a server then please uninstall Zomboid from Steam, then delete the "Project Zomboid" folder from your steam library, then re-install zomboid, everything should now work properly. This is a Steam-side error when it comes to Workshop Mods.

New Vehicles, Zombie Zones, Story Zones and increased zombie spawns and more! No more easy mode!

U=BTL

Workshop ID: 522891356
Mod ID: BedfordFalls
Map Folder: BedfordFalls
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470 Comments
タKaKoii」 Oct 15 @ 2:38pm 
Too many copy pasted houses, it feels like a deja vu when you go from one house to another :/
CEO Oct 13 @ 1:52am 
STACK TRACE
-----------------------------------------
function: BedfordMapDistribution.lua -- file: BedfordMapDistribution.lua line # 3

LOG : General , 1634114150780>
LOG : General , 1634114151023> creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/522891356/mods/Bedford Falls/media/lua/server/Items/BedfordMapDistribution.lua
LOG : General , 1634114169158> UNKNOWN GLFW KEY CODE: 283
LOG : General , 1634114169158> UNKNOWN GLFW KEY CODE: 283
окт. 13, 2021 11:36:23 AM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
окт. 13, 2021 11:36:23 AM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
окт. 13, 2021 11:36:23 AM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at BedfordMapDistribution.lua:3

Part 4

You really should add a discussion on bug report cause the other 2/3 of this being "LOG: LUA" I can't send thanks to 1000 character limit. :bleach:
CEO Oct 13 @ 1:52am 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:726)
at zombie.GameWindow.run_ez(GameWindow.java:642)
at zombie.GameWindow.mainThread(GameWindow.java:471)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1634114150780> -----------------------------------------

Part 3
CEO Oct 13 @ 1:52am 
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:539)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:485)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:471)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:319)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:246)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:91)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:285)


Part 2
CEO Oct 13 @ 1:51am 
LOG : General , 1634114150776> -----------------------------------------
STACK TRACE
-----------------------------------------
function: BedfordMapDistribution.lua -- file: BedfordMapDistribution.lua line # 3

ERROR: General , 1634114150777> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1634114150778> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)

Part 1
CEO Oct 13 @ 1:38am 
Blacksystem1 Oct 6 @ 8:33am 
is there ingame map in Bedford Falls?
Blacksystem1 Oct 4 @ 11:04pm 
@wokieformsNZ same

The Map have many Bugs on many places. No baderoms, no light switch, behind the windows Walls, and no sink in kitchen
Ulas Oct 2 @ 8:43am 
hey is this mod compatible with IWBUMS 41.55?
WookiefromNZ Sep 24 @ 3:00am 
Spawned into a house without any bedrooms or a fridge in the kitchen. Is this normal?