Portal 2

Portal 2

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There and Back Again
   
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There and Back Again

In 1 collection by Hazellius
Puzzles by Hazellius
24 items
Description
A little puzzle idea I had that I very much like, but I wish I could find a bit of a better layout to make it work. You know, one that doesn't bump up against the item limit :P
17 Comments
Hazellius  [author] Jul 7, 2022 @ 12:08am 
@Nobody No-One glad you enjoyed it! I agree with what you said, but it's been a pain to edit this map because it constantly hits the item limit, so I'm not sure I'll be able to change it >w<
Nobody No-One Jul 6, 2022 @ 7:15pm 
Nice map; indeed the tutorial room was an important addition. I agree with Aneonen that the exit condition is a little unnecessarily obscured by the hidden piston platform, which made me think I needed to do something quite different. Thumbs up.
Hazellius  [author] Aug 16, 2020 @ 1:19pm 
@bullfrog glad to hear you appreciate the tutorial room addition. Thanks for playing, and adding it to your favourites ^w^
bullfrog Aug 16, 2020 @ 1:23am 
I played this excellent puzzle back in May 2018 and gave it a big thumbs up, but said “I would have added to my favourites apart from that one bit.” Now that you have added a tutorial room that teaches the player ” that one bit,” I’m now really happy to added it to my favourites :)
Hazellius  [author] Aug 15, 2020 @ 6:50pm 
@Aneonen Glad to finally hear some feedback on the intro room. I added it years ago as the general consensus seemed quite negative towards the solution of this map. I was worried it'd ruin the main puzzle, but from the sounds of it, that isn't the case. Thanks for letting me know :)

As for the weird ledge... I think I placed it in that way because occasionally the fling didn't reach if it weren't an angled panel. That, or maybe I didn't like how it looked how you'd bump into the exit itself after the fling, or it clashed with the light bridge placement? I dunno, It's been so long, so I don't quite remember xD
Aneonen Aug 12, 2020 @ 2:25pm 
Another map using a creative puzzle mechanic. Thank you for the intro room: it helped me keep that move in my mind so I could use it later without giving away the way I would need to use it. I totally didn't realize that I could just walk up to the exit from the ledge below it though: I thought there might be more puzzle left after making it there.
bullfrog May 29, 2018 @ 1:43am 
I really like the mechanism(s) you created in this puzzle, but it had me beaten. I got the gel where I wanted it and then tried all sorts of things, but could not crack it, so I looked at the walkthrough; yep I did all that, apart from standing on the edge of two portals while the cube travels back ! Well, it’s a new one on me and, I suppose, not a glitch, which I would never have thought of and I’m unsure whether I like that bit or not. The rest of the puzzle was excellent, quite challenging, but not frustrating or boring. Big thumbs up and I would have added to my favourites apart from that one bit.
lfairban Dec 17, 2017 @ 9:26am 
I can't believe I finally made it out of there, now to watch the video to see if I did it correctly. If so, that final move was crazy.
Hazellius  [author] Aug 29, 2017 @ 2:19pm 
@Libbybapa It's just for decoration. I've been thinking of removing it, as this map needs quite the overhaul in general. Hopefully my answer clears things up for now at least.
Libbybapa Aug 29, 2017 @ 12:45pm 
What's up with the frankencube? Is that just for decoration? It seems to be completely caged without any portalable surfaces inside the cage. I'm reluctant to watch the vid and give spoilers and also reluctant to spend a lot of time and mental energy on it if it is just for decoration.