Project Zomboid

Project Zomboid

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Phoenix; Beta 1.4 "Final Flaw"
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Mods: Map
Tags: Mod
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42.175 MB
7. Sep. 2015 um 13:26
1. Juli 2016 um 4:44
20 Änderungshinweise (anzeigen)

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Phoenix; Beta 1.4 "Final Flaw"

Beschreibung
Phoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and educational establishments.

My main idea with Phoenix was to diversify the gameplay of PZ to take away from the "run and raid" of Muldraugh and explore the new concept of high-risk, high-reward gameplay. Each area within Phoenix is planned to have at least one high-risk location which pushes the following:
Crucifix-design (a main road with intense-resources, and quieter outskirts)
Exposed surroundings
Minimal escape routes
Large concentrations of zombies
Poor loot in easily-accessible areas
High-reward loot in upper floors and locked rooms
As their time in Phoenix develops, players will hopefully feel urged by desperation to attempt entry to these high-risk locations, and will undoubtedly require all of their skills to persevere through.

"Nothing short of a through-route, Phoenix is a science park attached along a major roadway, offering convenient access to local industries, education centres, and St. Domingo, the region's Hospital. For many, Phoenix is a mere place to pass through, but for office workers, merchants, students and more, Phoenix is a place of business."

Alpha 1.1 "Long Road Ahead" Edition
- Major update to entire map, extending from 3x3 cells, to 3x5 cells.
- Quarantine zone extended and populated with gunstore, toolstore, newsagents, police station, hairdressers, clothes stores and several apartment buildings.
- Water treatment facility added to north-west.
- Room definitions throughout have been fixed, but more are continuing to cause issues.
- Spawn points have been reset.
- Fuel has been added to mechanics and petrol stations.
- Logging company added to industrial sector.
- Balcony of death has been removed from warehouse.
- Several visual glitches removed.
- Zombie spawn map adapted to make particular areas extremely high-risk. No spoilers here - you'll find them.

Please note that images above are presented in-process, and will change over the course of the map's development. Phoenix will be periodically updated and will eventually be integrated into the base map. At present, Phoenix is a standalone map only.

Thanks and credit:
ManBearPig - For his First Look video and publicity
Seiben - For his exceptional help in finding bugs
Seiben & 956Texas - For their concept of the Military Tents
NeutralNZ1 - For the concept of the Quarantine Checkpoint and the Office Building
Blindcoder – For his excellent work on the PZ Map Override - http://pzmap.crash-override.net/?desc=Phoenix_1dot1L0

Workshop ID: 514427485
Mod ID: Mod_Phoenix
Map Folder: Phoenix
Beliebte Diskussionen Alle anzeigen (3)
4
5. Okt. 2023 um 22:01
Cars?
LexTexMex
0
9. Dez. 2019 um 11:29
Question about builds
Why
0
8. Mai 2019 um 6:33
No good road connection
dropkicke[GER]
310 Kommentare
Macc_Rage 25. Mai um 8:53 
Обожаю эту карту жаль мы так и не увидим финальную версию.
estrogil-con-tilde 13. Juni 2023 um 7:29 
F
⚡Judge Zed⚡ 8. Juni 2023 um 14:07 
It hasn't been updated since 2016 guys, guessing it doesn't work, but if it does I do correct me~
Lamba 21. Apr. 2023 um 4:42 
una verga
George 29. März 2023 um 12:55 
Good job on being an example mod.
Jose Ramos 19. März 2023 um 11:49 
When I arrived where the city should be, I only found trees, many trees and the road disappeared. T_T
BrasileirinhoPe 1. Jan. 2023 um 10:03 
pls put cell location in descryption
Pertominus 12. Aug. 2022 um 3:52 
yeah its coming along! https://prnt.sc/dq7b0yoxIt-5

big regrets on the scale of the project. it contains the original cells so you might recognise some parts. no ETA
Thundercraft 12. Aug. 2022 um 0:39 
@Pertominus
Just curious: Any progress on your rework of this map?
Raptermeng 30. Juli 2022 um 9:50 
DO NOT USE WITH BEDFORD FALLS. Roads are horrifically aligned and you'll have to spend 20+ hours chopping down trees to make it back and forth.