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Up until now I am satisfied of the results, but I want to make the molotov liquid glow as I want to customize the label in another way (so I would use the liquid as the glowing part, to freely use the label for a totally different thing).
The similarity would consist on the idea of glowing nades only, to make easier spotting them on the ground, especially at night.
Thanks for the hints anyway, I'll look forward to find the way to reach my goal :D
The problem is that molotov uses different .vmts, not just one, so play around with them and you'll find out.
Last time I remember, it either had 2 .vmts or 3 .vmts, one of them was the liquid.
Oh and you also must know this; This "liquid vmt" is only for the viewmodel, the third-person/world model doesn't have one, you have to use one whole .vmt I think.
Besides, similar how? It sounds more like you're trying to just use this mod but without the viewmodels, which is fine by me, but any way to make this mod be known better would be nice, not just a "small copy".
I am making a similar mod myself, so I can have the default texture but with glowing details similar to yours, and mantain everything only on world models (as I find myself distracting glowing stuff in the character's hand).
However, I am unable to find the way to make the liquid glow. Could you please explain how to do it?
Thanks in advance