Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
about missing voice lines, it should be fully voiced for all i remember (recycled vanilla voice bits), what was missing?
yep, the quest is triggered by entering irontree mill location, and that's a vanilla location (and the cell it's in in my mod is the actual "irontree mill" cell from vanilla game data), so if more than 1 mod uses it, i guess the later one in your load order will "get" it.
glad you could solve it anyway :-)
Kurt Rhinhart.
...as for bringing it to life, i doubt so. originally, i planned on returning to skyrim for a bit whenever i needed a break from modding fo4, but now with the game (and with it the remaining user base) split in 2, and me not having the super-duper-edition or whatever the name is, i actually don't really think it's worth the effort to start something new