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There's also a small clipping error by the garage door at A.
There's tons of camping spots and I love how this immediately helps SMG and Heavy users, but I feel like some could be removed, or limited. It's a great casual, deathmatch, and arms race map right now, but it's a little cluttered. Consider how Dust 2 got an update that took out all the clutter for both Casual and Competitive players because they figured the gameplay would be better overall from tactically focused open areas, compared to campy areas.
I probably got my B and A confused in these comments, hopefully you know what I'm getting at.
A site suffers from Nuke's problems; there's too many points of contact once you enter the door. Sure, it's a risk vs reward situation to take the door, but this makes the site impossible to retake via two people camping the corners
The vent is tedious. It's great for rotating without having to go all around the map, but I never managed to use it to rotate before CTs defused. If I didn't have to crouch, or better, if that little kink at the end before the entrance to A was removed, then I wouldn't have a problem with this being a unique way to enter the site. It's pretty much Dust 2's B site, I don't see why Window has to be so hard to get to. Overall, 7/10.