Adam's Venture Chronicles

Adam's Venture Chronicles

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Episode 3 Walkthrough [EN]
Da Vic=HKC=
This is the third guide for Adam's Venture in English, written back when it was still fragmented in three distinct games.
   
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Introduction
Well, it seems that Adam Venture's Chronicles is reuniting all episodes in one "game". So it's normal to also publish guides here. Nothing (or nearly nothing) changes from the already existing walkthroughs.
Oxford, Two Years Earlier - The Library Key


Speak with your father on the right. You'll learn that he has a new assistant. Look at the bookcase to understand that Genesis is your father's obsession. Then, use the world globe for fun (and achievement). Look at the fireplace to read the sentence on it.



Get out of the room and go forward in the hall. You inspect the closing door but nothing happens, so keep going until you see light under an arch. Take that exit and follow the path until you see another door.


Keep going until you see a sign "Gallery". Follow the arrow.

The screen has been enlightened voluntary.

So, this is how you met the lovely Evelyn! Help her to open the library by solving a puzzle involving the paintings. You need to make sure that every coat of arms is associated with the right painting. Inspect that wall to begin.

  • 1st coat of arms (moon, sun and stars) = 2nd painting (moon)
  • 2nd coat of arms (treble key) = 4th painting (gramophone)
  • 3rd coat of arms (snake around the chalice) = 1st painting (snake)
  • 4th coat of arms (bird and lys) = 5th painting (bird in a cage)
  • 5th coat of arms (sword and shield) = 3rd painting (soldier/officer)



You discover the word LUMEN.

Follow Evelyn. If you don't see her anymore, just get out of the gallery and come back to the hall. Take the left stairs to find the library door.


You need the word LUMEN to appear in the central rectangle. Each circle is moving differently but you can find a pattern.



  • First column = Chosen circle
  • First line = Other circles
  • If I choose a circle in the first column, how many letters will they go back?

Outer left circle
Middle left circle
Inner left circle
Outer right circle
Inner right circle
Outer left circle
-1
-2
-3
-3
-4
Middle left circle
-1
-1
-2
-3
-4
Inner left circle
-1
-1
-1
-3
-4
Outer right circle
-1
-2
-3
-3
-4
Inner right circle
0
0
0
0
-1

Now, this is the solution you want. You'll understand the explanation better.
  • Choose the outer left circle and turn it until the U on the middle circle is aligned with the M to make UM.
  • Choose the middle left circle and turn it until UM is aligned with the L on the inner circle.
  • Choose the inner left circle et turn it until LUM is in the central rectangle.
  • Choose the inner right circle and turn it until N is in the central rectangle.

Oxford, Two Years Earlier - The Book
After the cutscene, go in the first alley to find a lampshade. Get some fun by switching the power on/off... and here's the achievement!



After being a kid, remember that you need to find a book that's always looking at you or something like that. Go to the end of the library to find a bookcase with an eye at the top. Inspect it.



  • Select the right ladder and move it to the right then twice up.
  • Select the middle ladder and move it to the right then down then left.
  • Select the last ladder and move it to the left then up then right. Once you're done, move it down.
  • Select the top ladder to make it go down and then left.
  • Select the only bottom lader that can move to make it go to the top.
  • Select the now-free bottom ladder and move it up then left.
  • Select the top one and move it down then left.
  • Do the same for the other one.
  • Make the third ladder go to the top.
  • Make the bottom piece go up.
  • Move the last piece to the right.



Climb up the ladder and take the book.



Enter the secret passage and follow the path. Open the right door and keep following the path. Enter your father's office. After the cutscene, take the book on the desk and put it on the fireplace.

Oxford, Two Years Earlier - Into The Depths
After the fall, go to the right and crouch to take the passageway.



Once outside, inspect the niche in the wall.



The inner diamonds must have the same pattern as the outer ones.


As the outer diamonds are moving by one position clockwise, we can suppose that the inner ones will do the same.

  • The S-Disk is already good.
  • Turn the first disk 4 times.
  • The second disk is already good.
  • Turn twice the third disk.



Once you get the S-Disk, go forward. Climb down until the next fence et inspect the next puzzle, which has the same mechanism as the previous one.



Here, if you try the clockwise logic, you'll be stuck. You need to look at the outer diamonds counterclockwise: there is always two empty spaces between two diamonds. Do the same with the inner ones.



  • The N-Disk is already good.
  • Turn the first disk twice
  • Turn the second disk five times
  • Turn the third disk five times



Once you have the N-Disk, exit the room and go on the central circle, which is a lift. Use the lever and go to the wall for a new puzzle.



If you look well, you can see that the outer diamonds have a pattern counterclockwise following the sequence 1,2,3 positions. The second diamond moves from 1 position, the third (on the W-Disk) moves from 2 positions and the last one from 3 positions.



  • The W-Disk is already good
  • Turn the first disk once
  • The second disk is already good
  • Turn the third disk once



Once you get the W-Disk, grab the ledge and go to the right (it's the up arrow on the keyboard). Drop down then grab the next ledge and go to right. Drop down again.



Once at destination, get down again. You can't open the fence but you can find the key at the bottom of the "pit". Just keep going down until you hit the last floor. Make your way across the room and take the key on the stairwell.



Keep going up and grab the ledge in front of you. Keep climbing up until you're in front of a hole. Just put yourself in front of the wall and grab the ledge. Once near the torch, drop down.



Open the door and inspect the puzzle.

If the pattern seems familiar, the cause is that it's the same as the previous puzzle... apart that we're now in a clockwise pattern.



  • The E-Disk is already good
  • Turn the first disk three times
  • The second disk is already good
  • Turn the third disk three times



A door will open.... at the bottom. So go back there, pass it and open the second one on your way.

Inspect every niche to see that each symbol is different: they're symbolizing the cardinal points. By looking at the giant map, you'll understand which disk is associated to its symbol.



This is the sequence:
  • S - N - W - E



Inspect the device again and ignore the cross disk. It's another diamond puzzle. The pattern is a clockwise one with a move of 1,2,4 positions.



  • Turn the S-Disk twice
  • Turn the N-Disk three times
  • Turn the W-Disk five times
  • Turn the E-Disk three times

Route de Luz, 1925


Speak with the sitting man.



Speak with him again to retrieve a key. Go to the truck and inspect it. The result of the next puzzle can look like that.



Get in the truck.
Luz, France


Knock on the door. Saint-Omair will tell you that he needs the crate on the roof. Bring it near the lift on the right. Put it in it then use the lever. Go to the roof and use the lever on it. Go a floor down then use the lever. Go back on the roof to use the lever on it again. Go a floor down and guess what? Use the lever again. And for the last time, go back to the roof and use the lever.



Speak with the professor on the roof. Then speak with Evelyn. Grab the rope and follow the path until you find a broken windmill to repair.



To connect, you need in a first time that the road you take makes 9. In a second, you'll have to do 13. Each windmill will be based on that puzzle, with different numbers.



Go to the other side of the roof then climb up the ladder and cross the bridge. Go to the bottom of your screen and follow the path there. Climb up the ladder and keep going.



Repair the second windmill.



Go to the left and jump to the roof. Go to the right and jump to grab the rope. Keep going right then drop down twice and go to the right. After, turn around and go to the background. Jump to grab the pipe.



Keep going to the right and go near Evelyn. She will bring a ladder for you. Climb it up and go to the last windmill.



Once in the professor's office, go near the globe and make it turn again. After that, use the projector.



For that puzzle, there are many solutions.



Here is one:
  • Line 1: Outer circle - Middle circle - Outer circle
  • Line 2: Inner circle - Inner circle - Outer circle
  • Line 3: Outer circle - Inner circle - Middle circle
Luz, France - The Cemetery
Oh isn't it your dog? Talk to him to get an achievement. And don't forget to light every grave to get another one!

Go to the professor's side and inspect the church wall.


You'll find this map:


After, inspect the entrance with the bell. If you use them, you'll notice that the sequence from the low tone to the high one is 2,3,1,4.


The "map" is in reality a music sheet.
Cloche = Bell

Ring the bells in that order: 2-4-3-1-4.

Now that the crypt is revealed, go inside. That's how Adam got involved in the search for Eden and Solomon's Throne.
Solomon's Throne - Present Time
Your flashback finishes here. You're back to the Solomon's Throne, after Evelyn is captured by the professor's nephew.

It's time to rescue her! Go to the wall and climb it up. Enter the passage and keep going until you're stuck. Look the scene and climb up on the left. Keep going and climb the ladder up. Go to the right, then go forward and use the lever to call the lift. Once you've reached your destination, go forward then go to the left.



Keep going and inspect the explosives. You need to disarm it by pressing buttons. To know which one, follow the wires.



Then, take the railroad car (climb it up by behind) and click on PUSH.



Enter the maze. First, you need to reach the lit square. It will trigger the bridge that will let you advance. The arrows are triggering fences.


  • Up
  • Down
  • Right
  • Right
  • Up
  • Left
  • Lit square for the bridge
  • Down
  • Down
  • Left
  • Down
  • Right
  • Right
  • Up
  • Down
  • Right
  • Up
  • Up
  • Right

Go across the bridge and disarm another bomb.


Climb in the railroad car and use it to reach the second maze.

  • Down
  • Right
  • Up
  • Down
  • Down
  • Right
  • Left
  • Up
  • Up
  • Up
  • Right
  • Down
  • Right
  • Up
  • Lit square for the bridge
  • Down
  • Right

Guess what? You'll need to disarm another bomb (but it's the last anyway).

Keep going to trigger a cutscene. After it, climb in the railroad car and use it to reach the third and last maze.

  • Right
  • Up
  • Right
  • Down
  • Up
  • Left
  • Down
  • Right
  • Left
  • Down
  • Left
  • Lit square for the bridge
  • Down
  • Right
  • Up
  • Right
  • Up
  • Right

Keep going.

After the cutscene, go to the left of the lift and keep going.



Now, you have to stop your enemy. Look at the ground: it's divided in 9 squares (3x3). The Clairvaux boss is near the sixth one (middle line, right square). And if you look the left wall, you'll see different symbols in a familiar pattern: 3x3. So, the symbol you need is on the right, on the middle line.


It means that you'll have to combine the three hanging circles to reproduce the symbol. The question is how?

Look the right wall. There are two mechanisms.

Ligne du haut = Top line
Ligne du bas = Bottom line


The top line allows you to choose the circle you want to act on: 1 (left) - 2 (middle) - 3 (right).. To do it, you need to use the farther lever (in other words, the one to Adam's left).


The bottom line allows you to choose how the chosen circle will react by using the closer lever (in other words, to Adam's right).
  • Left position = side-to-side flip (A)
  • Right position = up-down flip (B)


But it will not be enough. Indeed, the right wall is a configuration for the action. You need to use another lever to trigger the action. That's why there are two of them on the left.
  • To trigger the action for the right wall: farther one (or to Adam's right)
  • To bring the cage on the enemy: closer one (or to Adam's left)
Actions sur le panneau de droite = Actions for the right wall
Cage = Cage


During the sequence, you'll see that the bridge will be broken so make sure to do your jump or to grab the rope.

Here's what you have to do - A and B are the flip (side-to-side and up-down) and 1-2-3 are the hanging circles from left to right.

  • Right wall: 1-B
  • Action lever
  • Right wall: 2-B
  • Action lever
  • Right wall: 2-A
  • Action lever
  • Right wall: 3-A
  • Action lever
  • Cage lever



And this is the end to Adam Venture's Chronicles. For him, the story is only beginning... but aren't we at the part where...

Copyright
CC-BY-NC Vinciane Amorini
Finished November 2014
1 commenti
Trash 30 mar 2018, ore 15:39 
First Lumen circle puzzle pic. "CUM" XD