Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

83 ratings
Random Weapon LTS
Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing
File Size
20.608 MB
Aug 3, 2015 @ 10:51pm
Sep 10, 2017 @ 11:29pm
19 Change Notes ( view )

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Random Weapon LTS

Last Team Standing map with a twist. Each round weapons are randomly selected for players to use. Players will be automatically equipped with their random weapon when they spawn.

There are 3 different modes available:
- Different weapon for each team
- Same weapon for both teams
- Different weapon for each player

If you are logged in as an admin on the server, you will have access to the following console commands. These are not necessary to play the map, but can be used if you want to force weapon selections.
'ce m_team' - Changes mode to different weapon for each team.
'ce m_same' - Changes mode to same weapon for both teams.
'ce m_player' - Changes mode to different weapon for each player.
'ce w_[weapon name]' - Forces weapon loadout for the next round. Does not work if the mode is different weapon for each player. If the mode is different weapon for each team, the command will need to be entered twice (once for each team). Example: 'ce w_oilpots' and then 'ce w_broadsword' to force Oil Pots for Mason team and Broadsword for Agatha team.

Special thanks to Big Beans for helping import custom weapon models and contributing a few of his own.

Change Log:

v1.3.1 (09/10/2017)
- Possibly fixed Ballista/Catapult camera bug.
- Increased Catapult fire rate.

v1.3 (08/31/2017)
- Added Scythe loadout.
- Added Dankhander loadout.
- Added Maul at Arms loadout.
- Added Ballista loadout.
- Added Catapult loadout.

v1.2.3 (09/20/2016)
- Fixed class selection exploit.

v1.2.2 (02/20/2016)
- Added 'Left-Click to Spectate' message for spectators stuck in the spawn area.

v1.2.1 (01/21/2016)
- Fixed late joiners not gaining the invulnerability buff during the voting sequence.
- Fixed Peasant skin not being applied to Mason's Grand Mace loadout.
- Fixed Lava Volume exploit.

v1.2 (01/17/2016)
- Teamkills should now be impossible during the voting sequence.
- Reduced chance for identical weapon loadouts in 'different weapon for each team' mode to 1/6.
- Added Baseball Bat loadout.
- Added Half-Sword loadout.
- Added Katana loadout.

v1.1.2 (10/08/2015)
- Added Engineer skin to Agatha's Maul loadout.
- Reverted Fist loadout health back to 300.
- Added Flag loadout.

v1.1.1 (09/05/2015)
- Added Troll skin to Mason's Maul loadout.
- Reverted Pickaxe back to Double Axe. (Because Pickaxe wasn't working)
- Replaced buggy skeleton first person model with archer model.
- Fixed Throwing Knifes and Throwing Axes not being selected for Agatha in the 3rd game mode.

v1.1 (09/03/2015)
- Replaced Double Axe with Pickaxe.
- Removed King model from Throwing Knives and Throwing Axes loadouts.
- Players can now vote for one of three different modes at the start of the match.

v1.0.1 (08/18/2015)
- Fixed players getting stuck in the spawn area if they join after a round has already started.
- Adjusted night time filter.
- Reduced health bonus given to king loadouts (fists, throwing knives, throwing axes).
- Added console commands.


Maps included:
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The Christian Gladiator Jan 26, 2019 @ 8:03pm 
Sweet! Thanks Eggplant. I will. I think Baron will be happy about that.
❊Eggplant  [author] Jan 26, 2019 @ 7:31pm 
Yes, that's fine. Just make sure to give credit in the workshop description please.
The Christian Gladiator Jan 25, 2019 @ 8:28pm 
Hi Eggplant, thought you were on my friends list.. so I would of asked. Do you mind if I use your random weapon mod for a couple of my maps? Baron said he thought you made this stuff for everyone. If not, its okay.
•҉Baron voŋ Moorland Jul 2, 2017 @ 2:48pm 
Are you playing single player? Ensure you've downloaded the map from the workshop Chivalry launcher. Then open console in Chivalry and type 'open AOCLTS-RandomWeapon_p'

Otherwise just join the Moorland Skirmishers server and request it be played.
Azmonius Nov 22, 2015 @ 7:56pm 
I cannot figure out how to load the map
•҉Baron voŋ Moorland Nov 4, 2015 @ 4:24pm 
some shots of this map in this video...
shan'S Sep 5, 2015 @ 6:36pm 
Good :D
Metafree Aug 17, 2015 @ 3:21pm 
Amazing idea :happymeat:
SmallestBear Aug 15, 2015 @ 4:10pm 
Great Work. A mode where everyone gets a random weapon in each slot might also be fun.
De Geslachtsdaad Aug 13, 2015 @ 3:14pm 
Really cool, great idea!! :steamhappy: