Team Fortress 2

Team Fortress 2

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cp_shipyard
   
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Game Mode: Control Point
File Size
Posted
1.655 MB
Jul 19, 2015 @ 2:11pm
1 Change Note ( view )

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cp_shipyard

Description
A 5 control point map created during my early hours of learning how to use Hammer.
The map is still in its infancy - as such, it may (and will!) have issues, both gameplay-wise and asthetically.
Please try to break the map in any way you can. This is a learning experience for me.
4 Comments
ember Jul 27, 2015 @ 7:15pm 
Yeah. I like the idea of an easier to access rooftop for all classes, but that's its only defining feature. You've already got some train openings, I would put those to good use if I were you.
Brade  [author] Jul 27, 2015 @ 7:11pm 
Thanks for the feedback guys! It really means a lot <3

I'll look into more lighting tutorials and fix up some of those ramps soon - as well as redesign mid a bit. Looking at mid, retroactively, reminds me way too much of process and some other maps.
ember Jul 27, 2015 @ 6:23pm 
I took some screenshots with captions describing what I think about parts of the map. This isn't me plugging my own map, honest.

Bad Things
http://steamcommunity.com/sharedfiles/filedetails/?id=489448972
http://steamcommunity.com/sharedfiles/filedetails/?id=489451460
http://steamcommunity.com/sharedfiles/filedetails/?id=489450556

Good Things
http://steamcommunity.com/sharedfiles/filedetails/?id=489448314
http://steamcommunity.com/sharedfiles/filedetails/?id=489450705

Beta Speculation (things you'll probably fix later anyways)
http://steamcommunity.com/sharedfiles/filedetails/?id=489447814
http://steamcommunity.com/sharedfiles/filedetails/?id=489449427 < This applies to some other areas like the ramps going up the trains at mid

I hope this helps. :3
TAVRAX Jul 24, 2015 @ 6:11pm 
This is looking pretty good. I haven't tested with bots yet, but this map according to my tests is exploit proof.