Arma 3
Not enough ratings
Avalon Town Bank Heist [SP/ CO-OP 3]
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
55.232 KB
Jul 18, 2015 @ 10:30am
Jul 22, 2015 @ 11:25am
13 Change Notes ( view )

Subscribe to download
Avalon Town Bank Heist [SP/ CO-OP 3]

In 1 collection by Brown
Brown's Arma 3 Missions
9 items
Description
*Coop version is here! A heist set in the town of Avalon. The Catalina map mod is needed to play. Rob the bank and try to escape to your boat before the police arrive and trap you inside the bank!

YOU MUST SUBSCRIBE TO THIS MAP MOD http://steamcommunity.com/sharedfiles/filedetails/?id=473331251&searchtext=

=CO-OP=
Only the Engineer can lockpick the safes in the safe room. He is the only one able to take the money, the rest of the robbers cannot

Features:

- Can handcuff civillians inside the bank to stop them from running and alerting Police
- Police and SWAT teams will turn up if the alarm is triggered
- Can be done quietly or loudly
- Back entrance and front entrance
- Guards inside the bank and vault
- Team work required (if playing the co-op mode)
- Police will chase you if they spot you leaving the bank
- Heist can be planned and done in your own way



Enjoy
49 Comments
[₦н] GetHigh May 18, 2020 @ 2:24pm 
link not working
Brown  [author] May 27, 2018 @ 10:15am 
@Claudius I didn't make the map.
Claudius May 25, 2018 @ 12:09pm 
Dogshit- map is dead.
Anngel-b69 [FR] Aug 10, 2017 @ 6:15pm 
De la grosse merde !
spykiss Jun 28, 2017 @ 7:25am 
same
king jabby Jul 28, 2015 @ 2:56pm 
and i just put what you said in the INT of the unit to handcuff and it said addaction: type any, expected item
king jabby Jul 28, 2015 @ 2:54pm 
alright ill do that... also... i dont understand scripting... soooo what dose it mean when you said you need to find the code for the animation, let's say for example that it was Acts_Handcuff (it wont be called something as simple as that). what is that supposed to be? is and when i find it what will i have to do with it? and where do i find it?
Brown  [author] Jul 28, 2015 @ 2:39pm 
@king jabby it's actually quite simple, you need to find the code for the animation, let's say for example that it was Acts_Handcuff (it wont be called something as simple as that). You'll need to put in the INIT of the unit you want to be handcuffed: this addaction "Handcuff"; handcuff = true \\\\\\\\\\\ Next you need to make a trigger and in te CONDITION put: Handcuff //// in the INIT put unitname playMove *name of animation*; ////// That should work, ignore the ////'s that's just for clarity of what's code and what's explanantion
king jabby Jul 28, 2015 @ 2:11pm 
Hey dude? what script did you use for this map for the handcuffs? i'm making a police thing for this map and i wana know how you do it.
Brown  [author] Jul 24, 2015 @ 8:15am 
@Roger Dodger Cheers for the feedback tho :FIA: