Team Fortress 2

Team Fortress 2

122 ratings
Riverbed (King of the Hill) [BETA]
   
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Game Mode: King of the Hill
File Size
Posted
6.471 MB
Jul 14, 2015 @ 8:25pm
1 Change Note ( view )

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Riverbed (King of the Hill) [BETA]

Description
River Rumbles
Two opposing trainyards seperated by a big river. Be careful not to fall in - you can be thrown out into the ocean below!

What's special about riverbed?
This KOTH map is centered around a flowing river. I have been working on this on and off for a long time - but now, I have it done! (to an extent). The spawns are a bit generic right now, but it's competent at it's current state.

[Fair Warning - This map isn't optimized very well at the moment - so beware of low framerates if you're playing on a weak PC.]

Why Beta?
I am calling this beta, because I want some feedback on design before I go around calling this a finished thing - so leave feedback on the design!

Any plans for other gametypes for this map?
Right now, it's a KOTH map - but I have a working version that is CP. I'll pack that in later on.

How to Play:
After subscribing and letting it download, navigate to steam/steamapps/workshop/content/440 and copy the bsp file there over to common/team fortress 2/tf/maps

BOTS:
If bots aren't working, open console, and type
sv_cheats 1
then
nav_generate

Wanna use it in SFM?
go subscribe here
http://steamcommunity.com/sharedfiles/filedetails/?id=482971463


Features:
-A Flowing River Hazard
-Two Similar (not Identical) trainyards
-Two identical spawns
-Player Clips to prevent exploits
-func_nobuilds to prevent harmful sentry/dispenser spots

TODO:
-Optomize better
-Fancy up the inside of spawn

leave feedback! and expect updates gradually
12 Comments
just some troglodyte Dec 12, 2020 @ 10:18am 
neat
Anomi  [author] Aug 13, 2019 @ 10:03am 
haha, I'm glad you got some enjoyment out of it
dmsalternate Aug 13, 2019 @ 9:53am 
Man, I remember downloading this and then just binging this map for hours against bots. It was super fun. Makes me wish I had more free time nowadays... :3
JC Denton Jan 24, 2016 @ 2:31am 
Well, i found a few bugs in the map while testing it.
1: as you get to the end of the waterfall and your about to be chucked off the cliff, move in a 90* Direction and go the opposite way the wave is facing, there you can survive the waterfall.

2: When red capped the point, the pad went red, however, as BLU capped it, the pad stayed red.

hope this helps
GAMEkid2012@schools.mi.k6.edu Jul 26, 2015 @ 8:15pm 
Nice, looks quite a bit like 2fort
ember Jul 19, 2015 @ 1:54pm 
No problem! I need something to keep my english skills in line while I'm off school, so. :P

I've found that ever since playing CSGO it becomes easier to notice things like lines of sight and lines of fire. I can't wait to see how the map turns out. :3
Anomi  [author] Jul 19, 2015 @ 1:42pm 
wow, @NoteSwift, that's amazing!

A huge, detailed critique is greatly appreciated for something like this. Thanks for taking the time to comb through the map! I'll get working on some changes that I agree with, such as your opinion on the sniper-friendlyness. Honestly that was a worry of mine, but I couldn't really test that out because I couldn't playtest this with real players.

anyway, thanks for taking this much time on my map! really appreciate it
ember Jul 19, 2015 @ 10:23am 
I wrote a full map critique and took screenshots to accompany it.

http://becomebirdflyaway.tumblr.com/private/124498762351/tumblr_nrqtcyl58F1uwnprt
Jess-c Jul 18, 2015 @ 11:59am 
I really like this map!
Shark Merchant Jul 17, 2015 @ 7:23pm 
Your Welcome. It was a pleasure and inspired me to write some guidelines for map uploaders in the discussion board. it will most likely be ignored, but I just hope it will get some more uploaders like you on here. Chao!