Arma 3
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Thunder 02: Hellfire
   
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Data Type: Scenario
Mod Type: Campaign, Character
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
11.194 MB
Jul 2, 2015 @ 3:24pm
Nov 14, 2015 @ 11:35am
7 Change Notes ( view )

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Thunder 02: Hellfire

In 1 collection by JAY13
"Thunder" - Arma 3 Campaign Continuation
2 items
Description
The follow up to the most popular Campaign Mission of 2015 - This is "Thunder" an unofficial 4th installment of the arma 3 stock campaign series - Mission 02: Hellfire

The wait is over, welcome to the sequel. "Hellfire" is the follow up to "Zero Hour", one of the most popular campaign missions of all time for Arma 3. It is a direct follow up to Mission 01 and it is highly recommended to play through Zero Hour before running this scenario due to the story driven focus. Hellfire, along with a further 3 missions has been in development for over a year and has been tested by dozens of players.

Make sure to have subscribed to Zero Hour here: http://steamcommunity.com/sharedfiles/filedetails/?id=362470597&searchtext=


MISSION SPECIFICS

This high tempo mission is split into two phases, the first of which is a retreat covering hit and run striek on an occupied CSAT town located in difficult terrain. Fighting in close quarters just inches apart, experience urban combat in challenging conditions against a superior but surprised force. Then, prepare to take on something much more difficult. Fight, Think, Survive.

-Take the role of Cpt. Tom Dillinger, an elite officer and soldier in the UK's Special Boat Service (SBS).
-Command and lead an elite 8 man multinational team, making up part of the newly formed NATO Spec-Ops Task Group (SFTG).
-Continue to provide support to local FAA resistance on Altis. Fighting against impossible odds and superior equipment.
-Clear out a local town of CSAT's occupying force using hit and run tactics.
- Cripple a local CSAT base and its ability to rain hellfire on the island.
- Survive shelling, mortars, apc's and gunships as you take the fight to CSAT.
-Discover the truth behind CSAT's Earthquake super weapon - codename Tempest.
-Mission playtime is around 1 hour and features dynamic opponents, no single play through will be identical.

MISSION CONTENT & QUALITY:

- Over 80 High Quality custom voice and music recordings, all specifically created for the mission.
- Custom occupied Altis map, with the mission focused in the battle torn North West of the island.
- Custom "Movie style" UAV text introduction.
- Detailed story arc helping to create an RP friendly scenario whilst continuing Arma 3's lore.
- Tension and ambience generated through story, setting and mission execution.
- 6 Months of testing and development to eliminate the bugs as much as possible for a smooth and rich experience.
- AI & Player with full custom loadout, they wont run out of ammo after just 2 mags.
- Stock compatible - no scripts, mods or addons required (I recommend running with JSR and Blastcore for that extra effect.)


STORY / SITUATION & MISSION BACKGROUND:

Operation Aegean Thunder (OAT), forms the "Thunder" episode and takes place several weeks after the events seen in the ending "Game Over", part of the "Win" episode from the standard Arma 3 Campaign.

Hellfire picks up where Zero Hour left off with the player imbedded within the Free Altian Army (FAA).As potential peace talks continue to degrade NATO continues the search for further information on the Tempest devices. With much of CSAT's radar network down and thanks to Dillingers capture of the northern CSAT airfield and the defence of Oreokastro, the local resistance is now able to recieve supplies directly from the west to counter CSAT, wihout CSAT being able to formally challenge NATO.

Following the events seen in Zero Hour, CSAT suspects NATO's involvement in the resistances recent advances and begins to further reinforce its positions and looks to probe deeper into resistance held territory. Most of Atlis population is dead, inlisted in the resistance or has fled to Greece, leaving a desolate island in the grip on an increasingly brutal occupation.

As CSAT recover from last nights losses, the FAA prepare to reap the whirlwind and make plans to withdraw to defensive positions.

Meanwhile, in the Pacific, the East Wind continues to blow, with its eyes fixed on the US Pacific territories.....

FUTURE PLANS:

An entire episode called "Thunder" is currently in development with 4 missions playable and awaiting audio and loadout's to be compiled and added into the file structure. "Thunder" will continue to release until all 10 missions are completed, around December 2015.

I really enjoyed playing ARMA 3's campaign so I decided to continue it, unofficially, whilst trying to inject more story and varied gameplay, making better use of the Altis and Stratis Maps and ARMA's functionality. I have a script written, missions titles, dates and times assigned in a set chronological order that fits with the "lore" of what we have already seen.

"Thunder" will focus on immersion, creative writing and entertaining missions with an individual feel and look. Voice acting, scripting and later new custom models will be added to create a DLC feeling to game. Mission 3 "Roll The Hard Six" will follow on from Hellfire, set just 30 minutes later.


KNOWN BUGS:

The mission has undergone extensive testing to stop bugs and errors that are due to my scripting, triggers etc. There are NO game breaking bugs etc, however one or two small issues have now been spotted by fellow subscribers, these will be fixed in due course over the coming days.

* Initial briefing triggers can cause overlay of sound that should not be present
* Camera lock during APC transfer can lead to silly camera angles, this will be sorted shortly
* AI players can on ocasion become stuck in town after Abdera assault. << This is an Arma 3 issue not me, but im working on a way to help reduce this issue.


CAN I GET INVOLVED?:

Yes, yes and yes.

Im on the lookout for skilled, or willing (both would be good) community members to help with scripting and voice acting, the latter is of most importance as you can only go so far with voice distortion until production values feel poor. Specifically, help utilising KBTELL as well lip sync and video content would be a great help.

If you are interested, please drop me an email on thunder-arma3@outlook.com

SPECIAL THANKS:

Thanks to VUman and is awesome youtube channel - so many useful videos and his guides are awesome.
Also thanks to Jester 814 for much the same reason and who's random A2 video in my youtube feed got me into Arma.
206 Comments
Kezuko Apr 8, 2024 @ 4:18pm 
Indeed (with many bugs) the game works amazingly, immersion is a vital role that is played well in this scenario. Very well done. :steamthumbsup:
[MO] Martin Feb 4, 2024 @ 2:33pm 
Very nice Mission, - thanks ! :steamthumbsup: :NATO:
PLATEMAN Aug 25, 2023 @ 1:32pm 
first mission was cool, this one just doesn't work anymore. the triggers are all messed up, I couldn't hear the briefing and when I was supposed to board something, my dude just looked down and the camera started spinning (3rd person) until I force closed the program. Oh well
Johnny Jay Appleseed Apr 24, 2023 @ 9:42am 
Surely the easy fix for the APC issue is to place it outside the base??
But then again i see that the author has given up. it's a pity cause i was just getting to like this.
Sneaky Weasel Apr 10, 2023 @ 11:11am 
As others have mentioned - the APC gets stuck at the very beginning. It happens after the very lengthy intro that cannot be skipped.
Perhaps a quick fix to that would be to simply remove the sandbags the APC gets stuck on.
JAY13  [author] Mar 19, 2023 @ 3:43pm 
Enjoy the ban @off
Aiddam Olivado Mar 14, 2023 @ 12:23pm 
STILL WAITING I FKING HATE YOU
jurri Mar 7, 2023 @ 1:48pm 
While I do understand and appreciate the amount of work put into this mission, it doesn't really work. There are serious bugs with mission triggers. The god mode of team members makes them eventually run out of ammunition (which is kind of annoying as there's no way to get rid of them either). Teammates also sometimes get stuck but there's no way to free (or get rid of) them. Also the enemy seems too aware, spotting and shooting extremely accurately despite of the foggy weather, making any stealth impossible.
JAY13  [author] Feb 2, 2023 @ 6:09am 
Thanks for that info Nobody. Id encourage anyone who wants to check this in something like MCC too.
Nobody Jan 26, 2023 @ 4:03am 
The mission is extremely good.Rich in content, variety of tasks all built into a solid and engaging storyline. Two things:
1. There's a lengthy (abt. 10 mins) video intro you cannot skip so keep your starting save.
2. APC gets stuck in the beginning but that's no trouble.You don't need to edit anything just don't go by APC. Do the following.
a) Do not exit through the main E exit with sentries.
b) Exit on foot through N or NW breaks in the wall.
c) Do not touch the area immediately after the main E exit or you'll be stuck again. Either go around the wall counter-clockwise or go the other way yet leave a large enough distance between you and the main exit.
d) To start the main task sequence you'll need to go to the hangar at 095211 and pass it along the road. There's a trigger that starts the next task with storming Abdera. You'll just miss one task of riding Gorgon to Abdera but it does not mean anything for the storyline.