Arma 3
566 ratings
VT5 - Valtatie 5 | Final Release | Finnish terrain for A3
Data Type: Mod
Mod Type: Terrain
File Size
232.608 MB
Jul 2, 2015 @ 12:46pm
Sep 28, 2016 @ 7:00am
3 Change Notes ( view )

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VT5 - Valtatie 5 | Final Release | Finnish terrain for A3

VT5 - Valtatie 5 | Final Release| Finnish terrain for A3

Name of the map is Valtatie 5, or "VT5", and it translates to "Highway 5". I've been working it about a year now and with the help I've received its beginning to be ready for releasing.


-Map is made to imitate Finnish landscape and nature with A2 and A3 assets.
-Terrain area of 6km x 6km, in all 36km^2 and it is built on heightmaps and aerial photographs by National Land Survey of Finland.
-Terrain contains over 350 000 objects.
-Map includes forest, fields, lake scenery and small islands. About 30 small farms and farmyards.
-Highway, asphalt and dirt roads. Paths in the forests.
-Heightmap is heavily modified for Arma 3 to gain detailed "microterrain" so there is ditches and hummocks for infantry to take cover!
-Realistic offroad movement for vanilla vehicles. Wheeled vehicles don't have as good offroad capabilities as tracked.

Change log:
29-9-2016 - v1 - Final release
-Tweaked field clutter
-Tweaked surface textures
-Tweaked outside terrain texture
-Fixed lighting
-Fixed class name errors with CUP Terrains
-Broke roads near gas station. :D Cannot be fixed due various reasons.

3-7-2015 - v0.2
-Added new surface
-Fixed misplaced objects
-Fixed APC movement on forest surfaces
-Tweaked terrain lighting. Rain and storm weathers are brighter. Ambient light is less blue-ish.
-Removed unnecessary dependencies

26-6-2015 - v0.1.2 - last version done right
25-6-2015 v0.1.1 - Added .bikey and .bisgn keys

Required mods:



Thanks to:
Annddy - helping and guidance
Arttu - testing and object placement
Furean - helping, guidance, artistic views and object placement
Hemppa - testing
Kuik - guidance and object placement
Nummi - object placement
=FU= J0ntt1_FIN - testing and object placement
Raimo - testing and object placement
TugeX - testing, artistic views and object placement
Troska - testing and object placement
Tuntematon - testing and object placement
Tikka - Configs

Whole ArmaFinland community for testing and support.
Silola and xCam team!
Popular Discussions View All (1)
Aug 27, 2018 @ 8:22pm
How to Install VT5
Dreadnought Toaster Aug 13, 2020 @ 12:36pm 
You really should put CUP Terrains as a proper dependency
Qwerty[FIN] Aug 5, 2020 @ 1:23am 
Great map.
I have "@Cup_terrains_core" loaded but I still get an error "Cannot open object ca\desert2\data\plant\bush1.p3d" when I load that map on editor. Do I still need somethin?
Conan, Cimmerian Jul 23, 2020 @ 9:33am 
really nice atmosphere in those woods
Rimmy Apr 9, 2020 @ 8:26pm 
Just wanted to say you're a damned hero for being one of the few map makers to actually post a map-screen view of your map on the workshop page. Nice work, mate.
[ACPL] Jon Nov 6, 2019 @ 8:45pm 
Hey man, any chance you'd update the map with Livonia's \ Contact Expansion objects?

They are available to terrainmakers right now and there's a lot of great stuff both in terms of vegetation, buildings and other objects (farm ones, railways, etc).

Clutter alone would make this island look even better.
=_X_=™© Aug 19, 2019 @ 4:11pm 
wow looks nice , well done
therobloxskilleryt Dec 10, 2018 @ 9:30am 
airport is missing
Euler Apr 6, 2018 @ 9:16am 
how were you able to change the skybox on your map?
Armalad Mar 24, 2018 @ 9:34pm 
I have CUP Terrains Core, Maps and CWA but isn't working.
Cpt. Hill [29th ID] Feb 4, 2018 @ 3:52pm 
Requires CUP Terrains Core and CUP Terrains Maps