Sid Meier's Civilization V

Sid Meier's Civilization V

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ASOIAF House Martell
   
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3.553 MB
Jun 25, 2015 @ 3:47pm
Jul 7, 2015 @ 9:19am
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ASOIAF House Martell

In 1 collection by IlMatteo
A Mod of Thrones
23 items
Description
Adds House Martell, led by Doran Martell. Based on the book series A Song of Ice and Fire by George R. R. Martin.

Doran Martell thrives in peace, though he will not shy away from war. His UA makes it valuable to preserve peace, while also benefiting his lands. His UU, the Red Mountain Warrior, can fight in rough terrain and foreign lands alike. His UB, the Exotic Tradehouse, allows him to trade vast distances, while also granting more gold from luxuries.

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UA: People of the Rhoynar: +1 Culture from Flood Plains. +15% combat strength in your territory. During peace, cities have -20% Production of land units, but +10% Food and +10% Science.
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UU: Red Mountain Warrior
- Replaces the Pikeman. Begins with Drill I and the Foreign Lands combat bonus.
UB: Exotic Tradehouse
- Replaces the Harbor. It grants a 150% trade distance bonus, as opposed to the Harbor's 50% distance bonus. It also grants +1 Gold to luxury resource tiles.

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Credits:
- Images:
- - Doran - Images captured from Game of Thrones(the show)
- - Red Mountain Warrior - Fantasy Flight Games
- - Exotic Tradehouse - No credited photographer found
- - Dorne Map - From gameofthrones.wikia.com

- Music:
- - Peace - Jaws of the Viper (first part), by Ramin Djawadi
- - War - Jaws of the Viper (second part), by Ramin Djawadi

- And of course, thanks to George R.R. Martin for writing the amazing series A Song of Ice and Fire.
8 Comments
Lady Crimson (RIP) May 19, 2016 @ 9:35am 
all the factions are overpowered if played just right.. hence.. you play them all in a group or normally against many foes.. all depends on how you use them, and if it's interesting or not.
Deathexists Aug 19, 2015 @ 8:57pm 
this faction is overpowered
IlMatteo  [author] Jul 7, 2015 @ 6:58am 
@jccohen: I'll look into it.
jccohen Jul 6, 2015 @ 7:39pm 
Just to follow up, when I turned this mod off, the civlopedia went back to normal in the new game I started.
jccohen Jul 6, 2015 @ 7:29pm 
Kind of a weird one - this mod seems to have messed up the civlopedia for me? I always go in after I start a game with a modded civ and look at the civ's civlopedia page, and the special units/buildings/improvements. But I can't do that now. When you search Martell (or any civ) it says not found, and when you click on civs, it calls up a different list. At first it called up the game concepts list, then the units list. I can - by clicking on it from the game concepts menu - reach the civs main page, but no actual civs are listed. I can't 100% say its this mod, but I was able to use civlopedia in my last game, and this is the only mod I changed from that to this. Do you have any idea what might have caused this?
IlMatteo  [author] Jul 4, 2015 @ 7:37am 
@iacoblix: There'll be appropriate city-states in the campaign, but I'm not sure when I'll get around to releasing a pack of them, since there are only ~5 that I won't ever make into civs. I might release a pack soon, but a lot fo them (the free cities, for example) will eventually be civs so the numbers will start to dwindle.
iacoblix Jul 4, 2015 @ 1:27am 
Can you make a City States Westeros mod?
earabinoa13 Jun 25, 2015 @ 8:12pm 
wow since i always try to settle my cities around desert, this one looks like it will fit my play style nicely