The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Sinister Seven [4.3] Prepare To Die
   
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Jun 10, 2015 @ 7:52pm
Jun 14, 2015 @ 11:02pm
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The Sinister Seven [4.3] Prepare To Die

Description
THIS IS AN OLD VERSION. THE UPDATED 5.0, WITH MCM MENU SUPPORT, CAN BE FOUND HERE;

Prepare to Die Version.
Boss assassins 4x player level.
Normal Version.
Boss assassins 2x player level.

The Sinister Seven is a backstory quest line. Seven Assassins are dispatched to kill the player, taking place across several levels. This grants stalking minions and seven intense single duels as the assassins chase the player across the land. It is meant to give an open ended background storyline, along with the feeling of being hunted. I find Skyrim to be a very static experience, going from spot to spot and slaughtering rubes standing around in one spot slackjawed. With this mod, they'll actively seek you out. Now you get to be the prey! With version 4.0, we're looking at being less reliant on the level system and thus being more friendly to higher level characters. This is the hardest version, there are two easier versions here on STEAM.

Normal Version.
Expected one periodic minion, boss assassins 2x player level.
Minion Madness
Expected 4 periodic minions, boss assassins 2x player level.
Prepare To Die.
Expected 4 periodic minions, boss assassins 4x player level.

The questline is built to be generally open ended and allowed to work to the players imagination and their character's origin story. AlternateStart - Live Another Life by Arthmooris highly suggested to give your character a lot of options.

At first, hired minions will show up to chase the player periodically based on time. After level 12, boss assassins will also begin to show up to duel you. Every two levels, they'll show up, for a total of 12 levels to reach the option to end the questline.

These seven duels are not supposed to be easy fights. Hard, but winnable, and hopefully memorable. Each of the seven unique assassins is at least twice the players level and will track them down across the map. They're also imbued with unique abilities outside your normal Skyrim bandit and thus may result in unusual battle tactics to win the fight. Some may be more challenging to particular player archetypes, others less so. They may show up when you're sleeping, when you're exploring a cave, or just on the road. You can try to fight them or run into the wilderness, which should buy you some time, but don't expect them to give up. Eventually they'll track you. Use your cunning to evade and eventually defeat them. Leap off of waterfalls dramatically to buy time, lead them through a series of traps Rambo style, make friends who will watch your back, do whatever you have to do to survive.

Goodluck!
I'd like to thank Zerorost/Satyr for permission to use their Raven Witch and Evil Mastermind armor!
Raven Witch Armor
Evil Mastermind Armor
You may not reupload this mod without permission or without linking to it.

-Note: This is the STEAM version. The NEXUS version has additional assets from some other authors, which the authors do not want uploaded to Steam. If you want the additional unique masks, download from the NEXUS here:
The Sinister Seven NEXUS VERSION [www.nexusmods.com]



Design Document For Planned Updates:
-Polish and buffing if I feel it is needed. Player feedback appreciated.
-Add things like various Thane status, or guild membership, to faction relations. So guards, guild members, etc, will be sure to defend the player if attacked, if they obtain significant enough recognition.
-Take the ideas and concepts explored here and expand it into a much broader new mod, that creates Vengeance parties when the player pisses off particular Skyrim factions due to quests or killing.
ETA: Whenever it gets done!
*INSTALLATION*

Just subscribe! I bet Steam will get it right. Crossing my fingers. A new game is suggested; I cannot say upgrading from an existing save will be a stable experience. I don't know what will happen to your particular mod setup! Personally, I always stick with the same mods for a character play through for max stability and predictability.

*BUGS*

Hopefully none at the moment, but this is a new version and something may crop up. If the quest for whatever reason is not working, as in people aren't trying to track you, I suggest simply reloading your game. Skyrim has a tendency to bug out and crap itself on rare occasions. I've had my mod (and others) suddenly decide to stop working in about 1% of the cases I've used them. Reloading fixed it.

If that doesn't fix it, another mod may be the culprit. The Sinister Seven uses the OnLevelUp quest node. If another mod for whatever reason put a quest in there that refuses to share the event node, it'll mess up my quest as well as the default vanilla Skyrim quests. I don't know why someone would do that, but that would render my mod dead.

I have had very little bugs, personally, and this mod is NOT script heavy. All internal Skyrim mechanisms are utilized, while the few custom scripts I had to make are very small lightweight creations. The ONLY repeating event happens every 5,100 seconds. ;)

*HINTS*

Spoilers and hints to fight the bosses may be found in Hints Thread. Do not read if you do not want to be spoiled!

*SUGGESTED MODS*

*Realistic Ragdolls and Force by dDefinder[www.nexusmods.com]

*Immersive detection of NPC by Versonshu[www.nexusmods.com]

*Duel - Combat Realism by Gabriel Mailhot as LogRaam[www.nexusmods.com]

*Combat Evolved by CrushBoss -raulfin -GhostAgent[www.nexusmods.com]

*T3nd0's Perkus Maximus by T3nd0[www.nexusmods.com]
-DON'T FORGET PerMa Compatibility and PaMa Patches (PCaPP) by Raulfin[www.nexusmods.com]
Description Keywords for ease of search; hunt the player, search for the player, chase the player, bounty hunter, duels, assassin, danger, challenger.

Time spent on making this free mod for people to enjoy, according to Steam: +200 hours.
Popular Discussions View All (1)
0
Jun 10, 2015 @ 7:54pm
HINTS
(҂v_v)ᕤ Collieflower
27 Comments
(҂v_v)ᕤ Collieflower  [author] Mar 23, 2016 @ 5:09pm 
Uncheck the ESP file. It'll remove the assassins, as there will be no future reference in the game to their existence. Anyway, prolly shouldn't use this file unless you have to. The Nexus one is surperior with an MCM menu and a higher development number.
Irisshhh Mar 23, 2016 @ 1:06am 
Can't unintstallll! Help! I unsubscribed but the assassins and bosses are still coming, how do I solve this?
(҂v_v)ᕤ Collieflower  [author] Jul 1, 2015 @ 2:28pm 
Mod updated to 5.0
chibbler1 Jun 25, 2015 @ 9:19am 
very very cool . the ending spot on surprising, dude , that mask is flaming hot cool. well played
(҂v_v)ᕤ Collieflower  [author] Jun 17, 2015 @ 2:17pm 
STEAM devrait mettre à jour automatiquement. Personnellement, je ne serai pas la mise à jour de cette pendant un certain temps.
Azoukami_Wanheda Jun 17, 2015 @ 12:22pm 
Est ce que le mod se met automatiquement à jour ?
(҂v_v)ᕤ Collieflower  [author] Jun 14, 2015 @ 10:36pm 
Thanks, glad you liked it. I don't know, it was a lot of work. I may take a break from modding for awhile. This seems to be in a stable position as is. Maybe I'll end up making something like this for Fallout 4.
Eru Jun 14, 2015 @ 4:35pm 
Will you make another mods like this? I think it made the game playable after all that main questline, side quests and mods. Loved it.
miguel Jun 13, 2015 @ 1:06pm 
Yay, thanks for your efforts. I can die happily now :D
(҂v_v)ᕤ Collieflower  [author] Jun 13, 2015 @ 1:02pm 
You can keep playing, the second boss most likely won't show up until you start a new game if you're already past that point. On a new game, it should all work OK.