Sid Meier's Civilization V

Sid Meier's Civilization V

271 avaliações
The Turks (Mehmed II)
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Tamanho:
Publicado em:
Atualizado em:
12.279 MB
9 jun. 2015 às 20:46
9 mai. 2018 às 12:04
16 notas de alterações ( ver )

Subscreve para transferir
The Turks (Mehmed II)

Numa coleção por JFD
JFD's Civilisations
148 itens
Descrição
========================
OVERVIEW
========================
CIVILIZATION - THE TURKS (MEHMED II)

TRAIT - TRIBUTE IN BLOOD
Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned.

UNIQUE UNIT - GREAT BOMBARD (CANNON)
Renaissance era Siege Unit. Only the Turks may train it. Has one additional range over the Cannon and a significantly larger bonus against Cities, but is inherently weaker. Unlocks earlier but is more costly to produce.

UNIQUE UNIT - JANNISSARY (MUSKETMAN)
One of the earliest gunpowder units. Only the Turks may train it. This Unit is stronger on offense and heals when it kills an enemy, unlike the Musketman that it replaces.

CIVILIZATION - THE OTTOMANS (SULEIMAN)

TRAIT - TRIBUTARY EMPIRE
Internal Trade Routes produce +33% more Food and Production. Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion.

UNIQUE BUILDING - HAMMAM (GARDEN)
10% of Food is carried over after a new Citizen is born. +25% Great People generation in this City. City must be built next to a River or Lake.

UNIQUE UNIT - SIPAHI (CAVALRY)
Mounted Unit specialized in defeating enemy Gunpowder Units. May only be built by the Ottomans. This Unit is faster and can see further than the Lancer, which it replaces.
========================
USER OPTIONS
========================

Some changes can be disabled/enabled in the included JFD_X_UserSettings.sql file.
This can be located in a folder in My Games\Sid Meier's Civilization 5\MODS\{Mod Name}.

========================
LINKS
========================

Home Page[forums.civfanatics.com]
Direct Download[drive.google.com]

========================
DISCLAIMER
========================

I will not be receiving or responding to comments made to this page. For serious concerns or troubleshooting, please use the above link to CFC.
83 comentários
Lee 22 ago. 2020 às 20:20 
I just tried this civ. IN game, are they called Turks or Ottomans? I noticed in the civ list for YaEMP v25 they are listed as the Ottomans.
Malithion 9 jan. 2019 às 23:53 
I cannot get this civ to show up in the list of playable countries no matter what. Enabling the mod seems to do nothing. Are there any known conflicts?
ETZEL 28 set. 2018 às 7:47 
Modu kullanamıyorum ''Bu mod başkalarından bağımsızdır'' yazıyor seçemiyorum
Måååks 4 ago. 2018 às 0:39 
"Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion"
Does it work? It doesn`t appear in trade route` screen. Pls anybody help
P.S. I play without Community Balance Patch
friend robocat 12 mai. 2018 às 12:23 
it's back. Thank you, JFD!
The World is a Sandbox 17 dez. 2017 às 1:37 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Hays 13 dez. 2017 às 6:00 
Kardeşim Türk demişsiniz bu yine farsça konuşan bir Osmanlı mensubu çıktı. Yetmez gibi bayrağı da arapça yapmışsınız. Bir Türk Kağanı koysaydınız keşke, Osmanlı zaten var.
markperezone 29 nov. 2017 às 9:39 
var hocam sa
SaskinBy 29 nov. 2017 às 9:18 
Lan niye türk yok
Dmitry Yazov 14 set. 2017 às 6:33 
Tribute in blood ? Are you fuckingg serious. This ua is bullshit