Sid Meier's Civilization V

Sid Meier's Civilization V

193 ratings
The Turks (Mehmed II)
 
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11.710 MB
Jun 9, 2015 @ 8:46pm
May 9, 2018 @ 12:04pm
16 Change Notes ( view )

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The Turks (Mehmed II)

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In 1 collection by JFD
JFD's Civilisations
93 items
Description
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OVERVIEW
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CIVILIZATION - THE TURKS (MEHMED II)

TRAIT - TRIBUTE IN BLOOD
Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned.

UNIQUE UNIT - GREAT BOMBARD (CANNON)
Renaissance era Siege Unit. Only the Turks may train it. Has one additional range over the Cannon and a significantly larger bonus against Cities, but is inherently weaker. Unlocks earlier but is more costly to produce.

UNIQUE UNIT - JANNISSARY (MUSKETMAN)
One of the earliest gunpowder units. Only the Turks may train it. This Unit is stronger on offense and heals when it kills an enemy, unlike the Musketman that it replaces.

CIVILIZATION - THE OTTOMANS (SULEIMAN)

TRAIT - TRIBUTARY EMPIRE
Internal Trade Routes produce +33% more Food and Production. Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion.

UNIQUE BUILDING - HAMMAM (GARDEN)
10% of Food is carried over after a new Citizen is born. +25% Great People generation in this City. City must be built next to a River or Lake.

UNIQUE UNIT - SIPAHI (CAVALRY)
Mounted Unit specialized in defeating enemy Gunpowder Units. May only be built by the Ottomans. This Unit is faster and can see further than the Lancer, which it replaces.
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USER OPTIONS
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Some changes can be disabled/enabled in the included JFD_X_UserSettings.sql file.
This can be located in a folder in My Games\Sid Meier's Civilization 5\MODS\{Mod Name}.

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LINKS
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Home Page[forums.civfanatics.com]
Direct Download[drive.google.com]

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DISCLAIMER
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I will not be receiving or responding to comments made to this page. For serious concerns or troubleshooting, please use the above link to CFC.
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83 Comments
Malithion Jan 9 @ 11:53pm 
I cannot get this civ to show up in the list of playable countries no matter what. Enabling the mod seems to do nothing. Are there any known conflicts?
Ⱨ.₮. Sep 28, 2018 @ 7:47am 
Modu kullanamıyorum ''Bu mod başkalarından bağımsızdır'' yazıyor seçemiyorum
Måååks Aug 4, 2018 @ 12:39am 
"Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion"
Does it work? It doesn`t appear in trade route` screen. Pls anybody help
P.S. I play without Community Balance Patch
техникакошка May 12, 2018 @ 12:23pm 
it's back. Thank you, JFD!
The World is a Sandbox Dec 17, 2017 @ 1:37am 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Hays Dec 13, 2017 @ 6:00am 
Kardeşim Türk demişsiniz bu yine farsça konuşan bir Osmanlı mensubu çıktı. Yetmez gibi bayrağı da arapça yapmışsınız. Bir Türk Kağanı koysaydınız keşke, Osmanlı zaten var.
markperezone Nov 29, 2017 @ 9:39am 
var hocam sa
Worner Nov 29, 2017 @ 9:18am 
Lan niye türk yok
The Magnificent Sep 14, 2017 @ 6:33am 
Tribute in blood ? Are you fuckingg serious. This ua is bullshit
Andronova Dec 14, 2016 @ 2:49am 
remove horse burger