Arma 3
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Chernarus Playground
   
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Data Type: Scenario
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
240.492 KB
Jun 7, 2015 @ 5:56am
1 Change Note ( view )

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Chernarus Playground

In 1 collection by Jake
HellFish's Playgrounds
8 items
Description
***REQUIRED MODS***
All in Arma Terrain Pack 1.4.1:
http://www.armaholic.com/page.php?id=26682

***Recommended Mods***
(These mods are the old versions and I'm not even sure if they work anymore. Don't really have the time to update the mission to new versions, sorry)
These mods are not required to play the mission.
RHS: Escalation - http://www.rhsmods.org/mods/escal

FA-18 Super Hornet - http://steamcommunity.com/sharedfiles/filedetails/?id=294442364
Su-35 Flanker E - http://steamcommunity.com/sharedfiles/filedetails/?id=289196058
FA-18X Black Wasp - http://steamcommunity.com/sharedfiles/filedetails/?id=325853043
FC-37 Thunder - http://steamcommunity.com/sharedfiles/filedetails/?id=330990595
F-35B Lightning II - http://www.armaholic.com/page.php?id=24168

***Description***
This is the same as my Stratis Playground mission but on the Chernarus map. Each player can change their loadout using the Arma 3 Virtual Armory and also spawn in any vehicle using the 9 Kiosks based around the spawn area. The 4 blue Kiosks offer armored vehicles, ground vehicles, helicopters and jet spawns. The 2 white Kiosks offer boats and random vehicles such as a Kart with a HMG or my personal favourite a hatchback sport with a 120mm cannon (push "F" to change weapon in a vehicle).

The other 3 Kiosks are for mods, although they aren't required to play the mission you will need the mods to spawn in the vehicles at the Red and Green Kiosks. The red ones are for the RHS escaltion mod made by Red Hammer Studios and the green one is for the FA18, FA18X and SU35 mods made by John Sparten are recommended. An old version of the TAW veiw distance script is used to change view settings in game, the newest version can be found here:
http://www.armaholic.com/page.php?id=19751

Although the mission doesn't spawn any enemy AI in there are scripts within the mission folder that can spawn in units which using the right commands in the debug menu you can spawn AI units around the map. The scripts used can be found here:
http://www.armaholic.com/page.php?id=19832

The debug menu has been left enabled as this "mission" was created just to mess around in and the debug menu certainly helps.

More of this to come on other maps, Enjoy :D
6 Comments
gunfighter222000 Sep 1, 2016 @ 10:51pm 
Can't wait!
Thought Bubble Jun 22, 2016 @ 4:56pm 
sweet
Jake  [author] Jun 22, 2016 @ 3:38pm 
probably not since this is over a year old now. I will try and update to use the CUP mods soon though, along with a tanoa playground with the apex realease
Thought Bubble Jun 22, 2016 @ 2:50pm 
does this work with the new update of all in ara, the CUP terrain pack?
Hartwall Aug 12, 2015 @ 12:03pm 
it only take you two clicks to add this :D
Jake  [author] Aug 12, 2015 @ 11:57am 
If you scroll on the flags at the spawn you *should* get a virtual arsenal option. As for zeus, I have never used it before and don't really have the time to add it in, maybe some time in the future.