Team Fortress 2

Team Fortress 2

496 ratings
PL_Haste
   
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Game Mode: Payload
File Size
Posted
13.227 MB
Jun 2, 2015 @ 2:51pm
1 Change Note ( view )

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PL_Haste

In 1 collection by 'Rito
Maps by YM
5 items
Description
tf_workshop_map_sync 454116894
workshop/pl_haste_b1.ugc454116894

Running on: 173.199.78.185 [EU]


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A compact single stage payload map with three capture points. Made in under 72 hours for a 72 hour contest.
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Revision History (DD/MM/YY)

Beta 1 released 05/07/11:-
52 hours

* Added more cubemaps.
* Divided up indoor areas more.
* Continued detailing.
* Fixed a few vis issues.
* Added glass doors over final pit.
* Scaled down the satellite dish and added explosions.
* Given Blu access to a flank at point B.

Contest entry released 30/06/11:-
45 hours
24 Comments
Pyro Attack Nov 9, 2021 @ 11:16am 
red spawn has windows that show first but the windows are gone on the outside???
jess_h_o on GeForce 635m Nov 16, 2017 @ 10:18am 
Looks cool. Wanna have it added in tf2.
That0therG_ttv Jun 24, 2016 @ 10:59am 
would this work if i was in training mode?
Squdge Aug 10, 2015 @ 6:22pm 
is the train idle or is it considered a hazard?
Barack O'Drama Jun 24, 2015 @ 2:15am 
Really nice map. Added it to my mapcycle.
Yet I found a point of improvement. Yesterday the payload cart got stuck. It got stuck on the second door. Blue team could stand next to it, but it wouldn't move forward. Maybe something to look up?
Oldtrain1 Jun 21, 2015 @ 6:58am 
i really like trains so if a map-maker can make a DRIVABLE train sim in tf2, i will give the guy my saxxy award AND every game i have OK... good NOW BUILD. NOW
tractor time Jun 14, 2015 @ 9:48am 
does the train move and even kill?
takkYu Jun 7, 2015 @ 6:06am 
As m@lle said it before. The cart often gets stuck in the (i think) second door. Thats why we never played it again on our server.
warmveggie Jun 7, 2015 @ 2:34am 
TRAINS
Fps Jun 6, 2015 @ 11:52pm 
SODA POP SIGN. BEST MAP EVER. NEVER SEEN BEFORE STRATS. Peda 152/1 =3