The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ultimate Smithing Immersion Revamp, DLC.
   
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18. Mai 2015 um 0:44
16. Jan. 2017 um 20:55
17 Änderungshinweise (anzeigen)
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Ultimate Smithing Immersion Revamp, DLC.

Beschreibung
This is a DLC upgrade of my "Improved Smithing" mod with tons of added DLC and my reworking of materials and perks.

The chitin perk is now a seperate perk available at 30 skill and allows you to craft, salvage and upgrade all chitin and falmer armor and weapons.

The Bonemold, Nordic and Stalhrim crafting is now on seperate perks as well and can be chosen seperate from their previous parent perks at 30, 50, and 80 skill respectfully.. meaning you can take Nordic without having to take Advanced Armors, etc.

There are many new ways of making armor.. Bonemold and Chitin armors take the normal required materials and some resin to make, which is created at a cookpot out of various types of ingredients.

Dragonborn and Dawnguard are required. Hearthfires is not required.

Disclaimer: The base of this mod is (Lorebot)Tribe's and so some of the things contained are his work, but more than 50% of the mod is my own work. To use this mod you would need to unsubscribe from my improved smithing mod and/or Lorebot Tribe's mod if you are using either of them.

Update: Bonemold weapons are now in the mod. Also if you had a bug with the Chitin weapons that is now fixed. I will work on DLC salvaging in the future in a seperate mod. Bonemold and chitin can be salvaged in this mod the other DLC armors cannot.
45 Kommentare
El_Tres  [Autor] 4. Mai 2017 um 11:48 
Add them to your to your SkyrimEditor file under 'SecondayArchive'
CheekyThief 15. Apr. 2017 um 13:06 
would you be able to tell me how you make changes to the DLCs because every time I try the creation kit crashes.
El_Tres  [Autor] 16. Jan. 2017 um 20:58 
Bonemold weapons can now be salvaged with the appropriate skill. Salvaging of DLC armors will be in another mod to come.
El_Tres  [Autor] 15. Jan. 2017 um 22:02 
New update! Bonemold weapons are finally here! Also some bug fixes.
El_Tres  [Autor] 6. Feb. 2016 um 17:07 
You could easily change the perks to be like that though if you wanted in the creation kit.
Loreknight 6. Feb. 2016 um 17:02 
awww :(
El_Tres  [Autor] 6. Feb. 2016 um 16:07 
If the perks are on the tree by themselves then it will conflict. If the Dwarven smithing perk has 3 extra levels.. (looks like Dwarven Smithing 0/4) Then it won't.
Loreknight 6. Feb. 2016 um 11:53 
It adds 3 new perks onto the tree
El_Tres  [Autor] 6. Feb. 2016 um 0:46 
No it wont conflict with this mod as long as it doesnt change the tree and just changes the perk.
Loreknight 5. Feb. 2016 um 21:22 
I have this mod called engineering that basically lest you craft dwemer constructs at forges, but it adds 3 new perks to the smithing, so will it conflict with this mod?