The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ultimate Smithing Immersion Revamp, DLC.
   
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114.873 MB
May 18, 2015 @ 12:44am
Jan 16, 2017 @ 8:55pm
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Ultimate Smithing Immersion Revamp, DLC.

Description
This is a DLC upgrade of my "Improved Smithing" mod with tons of added DLC and my reworking of materials and perks.

The chitin perk is now a seperate perk available at 30 skill and allows you to craft, salvage and upgrade all chitin and falmer armor and weapons.

The Bonemold, Nordic and Stalhrim crafting is now on seperate perks as well and can be chosen seperate from their previous parent perks at 30, 50, and 80 skill respectfully.. meaning you can take Nordic without having to take Advanced Armors, etc.

There are many new ways of making armor.. Bonemold and Chitin armors take the normal required materials and some resin to make, which is created at a cookpot out of various types of ingredients.

Dragonborn and Dawnguard are required. Hearthfires is not required.

Disclaimer: The base of this mod is (Lorebot)Tribe's and so some of the things contained are his work, but more than 50% of the mod is my own work. To use this mod you would need to unsubscribe from my improved smithing mod and/or Lorebot Tribe's mod if you are using either of them.

Update: Bonemold weapons are now in the mod. Also if you had a bug with the Chitin weapons that is now fixed. I will work on DLC salvaging in the future in a seperate mod. Bonemold and chitin can be salvaged in this mod the other DLC armors cannot.
45 Comments
El_Tres  [author] May 4, 2017 @ 11:48am 
Add them to your to your SkyrimEditor file under 'SecondayArchive'
CheekyThief Apr 15, 2017 @ 1:06pm 
would you be able to tell me how you make changes to the DLCs because every time I try the creation kit crashes.
El_Tres  [author] Jan 16, 2017 @ 8:58pm 
Bonemold weapons can now be salvaged with the appropriate skill. Salvaging of DLC armors will be in another mod to come.
El_Tres  [author] Jan 15, 2017 @ 10:02pm 
New update! Bonemold weapons are finally here! Also some bug fixes.
El_Tres  [author] Feb 6, 2016 @ 5:07pm 
You could easily change the perks to be like that though if you wanted in the creation kit.
Loreknight Feb 6, 2016 @ 5:02pm 
awww :(
El_Tres  [author] Feb 6, 2016 @ 4:07pm 
If the perks are on the tree by themselves then it will conflict. If the Dwarven smithing perk has 3 extra levels.. (looks like Dwarven Smithing 0/4) Then it won't.
Loreknight Feb 6, 2016 @ 11:53am 
It adds 3 new perks onto the tree
El_Tres  [author] Feb 6, 2016 @ 12:46am 
No it wont conflict with this mod as long as it doesnt change the tree and just changes the perk.
Loreknight Feb 5, 2016 @ 9:22pm 
I have this mod called engineering that basically lest you craft dwemer constructs at forges, but it adds 3 new perks to the smithing, so will it conflict with this mod?