Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Maze World
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
12.214 KB
May 10, 2015 @ 11:32am
1 Change Note ( view )

Subscribe to download
Maze World

Description
Adds the Maze World map script for generating land dominant maps with mountain ranges that form a maze.

MAP OPTIONS

Temperature: Cool, Temperate, Hot, Random
Standard temperature option that affects the size of the tropic and polar regions.

Rainfall: Arid, Normal, Wet, Random
Standard rainfall option that affects vegetation cover.

Resources: Sparse, Standard, Abundant, Legendary Start, Strategic Balance, Random
Standard resources option that affects placement of resources.

Maze Scale: Small, Medium, Large, Random
Affects the widths of valleys and prevalence of mountain ranges. Small scale mazes tend to have narrow valleys and many mountain ranges. Large scale mazes tend to have wide valleys with less mountain ranges.

Maze Branches: Low, Medium, High, Random
Affects how often valleys tend to branch. Be warned that mazes with low branches and without many loops makes very large maps.

Maze Loops: Few, Some, Many, Random, None
Affects the number of loops in the maze. Choosing None will not add any loops to the maze. Since this makes very large maps, None will never be picked when set to Random. Note that if the World Shape is Round, then there will always be one loop even if this is set to None.

Seas: One, Few, Some, Many, Random, None
Affects the number of seas in the map. None will not be picked when set to Random.

Sea Density: Low, Medium, High, Random
Affects the density of the seas. Low density seas tend to be spread out and contain many islands, while high density seas tend to be compact and contain few islands. This option has no effect when the Seas option is set to None.

Sea Cover: Low, Medium, High, Random
Affects how much of the map is covered by seas. This option has no effect when the Seas option is set to None.

Mountain Cover: Low, Medium, High, Random
Affects how much of the map is covered by mountains.

World Shape: Round, Flat
Affects whether or not the map wraps in the X direction. When Round is chosen, it will be guaranteed that the map can be circumnavigated, even when Maze Loops is set to None.

World Type: Polar North, Polar South, Tropic Band, Polar Band, [NEWLINE]Tropic Center, Polar Center, Random
Affects where the tropic and polar regions of the map are located.

Continent Art: America, Asia, Africa, Europe, Random
Affects the continent art used for the map. Since the map is land dominant, only one continent art will be used.

FEATURES

All maps generated have the following guarantees:
- The map will always be connected. There will be no regions that are inaccessible due to mountains, ice, or natural wonders.
- City-states will not be placed at choke points, though it may be required to move through their territory to reach all parts of the map.
- Natural wonders will not be surrounded by mountains or ice.
- Lakes will not be placed at choke points in mountain passes.
- When the World Shape is Round it will always be possible to circumnavigate the globe, even when Maze Loops is set to None.
- Ice will not divide seas. This ensures that navies are not made useless in Polar Band and Polar Center world types.
Popular Discussions View All (1)
9
Nov 11, 2023 @ 4:01am
Spawn Error (Possibly Vanilla Only)
ihwip
4 Comments
SquigglyV Nov 4, 2017 @ 2:21pm 
I can't start games with this script, they just load forever no matter what settings I use.
Wyldwayfarer May 15, 2015 @ 1:26am 
Goods. Very goods. Wants to tries its now.
Stars and Stones System May 13, 2015 @ 11:47am 
really loving this map system. real big mountain ranges actually becoming obstacles. would it be possible to create a variation of this map script with full oceans where the continents and medium islands are full of the mountain mazes
Hezza B May 12, 2015 @ 8:49am 
yes. just yes.