Arma 3
111 ratings
SWAT: CQ Sim
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: VR
File Size
Posted
Updated
2.922 MB
May 7, 2015 @ 6:10am
Feb 23, 2016 @ 8:31am
19 Change Notes ( view )
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SWAT: CQ Sim

In 1 collection by serge.ViDo
Close Quarter Combat
29 items
Description
[CQC Zeus co-op/SP]

Semi-randomized adjustable re-playable scenario for 1 to 10 players and Zeus.

Features:
- 7 (for now) maps (choosing is not available in SP);
- random placing of AI units;
- adjustable Zeus's role (MP only);
- adjustable amount of enemies and civilians (MP only);
- enemy units' gear randomization available (MP only);
- adjustable AP mines' amount/presence (MP only);
- adjustable time of day (MP only);
- 2 spawn positions;
- virtual arsenal;
- drill management via the radio menu;
- custom voicing (EN/RU).

Maps:
- Junkyard
- Mall
- Offices
- Parking lot
- Prison
- School
- Subway station

Languages:
English, Russian.

Some explanations to the 'Parameters' section:
- gear randomization for enemies: random weapons (SMGs, MGs, 7.62 and 6.5 calibre rifles)/vests/clothes, NVGs/IR/Flashlights assigned;
- Zeus's roles by default allows to create some infantry units, some empty civilian vehicles, objects, mines, chem lights, smoke shells, effects and use remote control. The 'Puppeteer' and 'Spectator' roles have limitations.


* The scenario does not require Zeus's presence, although he can add more diversity to the process.
* Every time the course is (re-)started, random positions for placing AIs/mines are selected.
* The drill might be restarted as many times as needed.
* For the maps' schemes check out the briefing section.
Popular Discussions View All (2)
0
May 20, 2015 @ 8:05am
Debugger
serge.ViDo
106 Comments
gregjlanders Mar 13 @ 5:06pm 
bruuuuuuuuuhhhhhhhh I literally found the solution, all you (at least me with my 421 loaded mods) is set the settings blah blah, 'start server' (I'm still playing singleplayer on LAN)....there's a close screen button to load in........at that point I just have to wait like 3 minutes, and then it loads properly.

TLDR the below: I just had to wait a little bit of time and everything would have just loaded properly lmayo.

also subway and prison still fucking slaps you have no idea how much CQB I have done on this and the general skills I have had to develop, I always do 0 hostages, but 40 enemies (or 30 on offices) on subway and prison and it's great. helps improve reaction times
gregjlanders Nov 25, 2024 @ 6:57am 
thanks bro
serge.ViDo  [author] Nov 20, 2024 @ 8:58am 
I'll try and find the mission folder on my hard drive and send it to you, but that's the best I can do atm 🙄
gregjlanders Nov 15, 2024 @ 12:10pm 
In theory, could I try to fix the syntax? Obviously it's your mission/scenario, but am I able to edit anything through arma or the files themselves? I might have played 4k hours of Arma, but I do not know step one for resolving this kind of issue, or if it can be solved. Of course people can't just edit people's property like mods/designs whatever etc, but am I able to edit the mission through arma myself?

THANKS I LOOK FORWARD TO YOUR RESPONSE.

The only thing I have noticed is that when the mission does load properly, before I press continue when the map has loaded (which *then* leads to the spawn points showing correctly) the 'Log' info is visible from the main drop down section top left (which shows map/team/briefing etc etc)

when the game doesn't load properly, it doesn't show.

As small of a detail as this might be, could this provide some part to solving the syntax issue? Thanks
gregjlanders Nov 10, 2024 @ 10:37pm 
Ok no worries, thank you for responding, is there anything I can do on my end? Like mission editing or anything like that? I play a lot of arma but I have no idea about the coding/syntax/underlying engine functions etc etc
serge.ViDo  [author] Oct 28, 2024 @ 5:29am 
I'm sorry, gregjlanders, I have no longer the possibility to edit the mission. I'm afraid it has to stay in the current state.
gregjlanders Oct 11, 2024 @ 5:06pm 
Could you please fix the syntax, why does it sometimes work and often don't. Thanks, me
gregjlanders Jul 13, 2024 @ 2:27pm 
Dear Serge.ViDo thank you for activating all my CQB neurons with this creation, I probably have over 1000 hours on this LMAO WHAT THE FUCK DID I JUST SAAAAYYYY but yes that's an genuinely a good estimation to the number of hours I have played over the years, good shit
Beer Virus Oct 21, 2023 @ 7:30pm 
Ah fair enough.