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Zgłoś problem z tłumaczeniem
If that isn't the issue, someone else will have to weigh in.
Also I didn't create a custom faction for mine, I rigged the game instead :P
- Game Difficulty Endless but all the other difficulties on easy/very easy
- set world size to tiny and empire spread to close so they'd spawn right next to one another
- game length to short, too
- played Necrophages against only one other empire (I think I chose Wild Walkers because they're combat-light)
- and my only strategy was to build as big an army as fast as I could and throw it at the WW capital (which was right next to mine) before they even got off the ground
The thing is, I am by no means a tactician *nor* a strategist, and Endless Legend is infamously hard for me, so this was my Hail Mary before begging my more TBS-oriented friends for help - so I can vouch that it works, and I'm sure it took me like 20 turns max
..... this means you are doing the reload cheat just to cheat for a useless achievement? You don't realize how lame that is?
When the combat animations are progressing, and each unit engages with a specific individual opponent, below those two units is a four place table of combat results, with probability of each occurrence. It appears to be roughly 2x, normal, low, and minimal (often zero) damage. The odds seem to get better as the unit levels, as you would expect.
The upshot is that if your Ardent Mages using is consistently getting well over 400 damage, it should on occasion do enough to get this achievement. That is what happened for me; I had units getting in the 400+ to 500+ damage range, and between dust storms, one of them got a 900+; the achievement appeared at the beginning of the next turn.
Rule of thumb - you need to be consistently getting over half the damage required (400+), then have a lot of battles and get lucky; not that lucky, the odds were fairly generous.