Total War: ATTILA

Total War: ATTILA

180 ratings
No "Death" trait for Huns.
   
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Tags: mod, Campaign
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290.853 KB
Apr 30, 2015 @ 8:00pm
Feb 26, 2016 @ 6:00pm
8 Change Notes ( view )

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No "Death" trait for Huns.

Description
The Huns have a trait called Death that prevents replenishment of your armies in any regions where a "horde" is present. The problem is that a single decadent unit of 15 horses, a remnant of a horde you just beat, STILL counts as a Horde. The effect? All the casualties you took in a pitched battle against the Huns won't replenish unless you take your army outside of the region, leaving the region itself ripe for the Huns to sack and raze.

This mod aims to balance that, because the Huns already consume your food and have infinite numbers while Attila is alive, it just seems OP for the Huns to just send one unit to your region and suddenly all of your armies can't recruit any more men.

I guess you could consider this mod a "cheat", but then again I believe the Death trait is a cheat on itself.
53 Comments
the rhumbus Aug 19 @ 6:29am 
Unfortunately doesn't seem to work, cant see why not other than game version diff :(
yummy guinea Sep 29, 2023 @ 9:04am 
A must-have
Tyler Jun 8, 2023 @ 9:40am 
doesnt work in 2023
gennal00 Oct 17, 2022 @ 3:00pm 
That trait was always Broken, it would have been better if it was just for Attilia and not every Pissant Hunnic Horde
Toonces Jan 12, 2020 @ 5:50pm 
This was a godsend to me on my recent Venedian playthrough, now you can pay homage to the horde without having their armies prevent you AS THEIR ALLY from replenishing. Make sure it's high up on your mod list ( before radius or any other overhaul ) and it works great :steamhappy:
Human72 Jan 18, 2019 @ 9:47am 
ah so that's how the mod works thanks for the info
4PPL3M31573R  [author] Jan 18, 2019 @ 6:01am 
@Human72 it straight up removes the death trait from any and all hun armies, regardless of their current status.
Human72 Jan 17, 2019 @ 11:28pm 
so basically if one of the hun hordes that get's beatten in battle and is severally reduiced in total manpower disables the death trait? so how does that work?
Zephif cp_dustbowl team Aug 10, 2018 @ 4:32pm 
AWESOME
Ligon Flarius Aug 5, 2017 @ 7:50pm 
Simple but great. I consider it a correction :)