Homeworld Remastered Collection

Homeworld Remastered Collection

619 ratings
[EN]FX:Galaxy v1.3.9 - Last Stand
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HomeworldRM: HomeworldRM, HWRM
File Size
Posted
Updated
1.264 GB
Apr 11, 2015 @ 11:27pm
Dec 25, 2021 @ 12:41am
20 Change Notes ( view )

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[EN]FX:Galaxy v1.3.9 - Last Stand

Description
FX:Galaxy is a content expansion/overhaul mod, aimed at players who want to continue where the Remaster ended and welcome a challenge. The 8 main races you encounter in Homeworld 1 & 2 are now fully playable factions, each with their own new units, abilities, and playing styles. Explore new Single-Player missions and tackle unique Challenge Modes while a myriad of new features, gfx and sounds enhance Homeworld to the next level. Explore, challenge. and conquer!

ENGLISH version - Designed for HWRM v2.0+
注意:这是英文版的FXG,中文版请点击:这里
Homepage - Discord[discord.gg] - BETA Releases
Try out our FX:Galaxy 9650 - New Age spinoff version!

The FX:Galaxy mod is on hiatus until Homeworld3. You can read more about our plans for the future & how to participate in our RPGMode Closed Test here.
Thank you for all your comments, feedback and awards! -9ccn Mod TEAM
Latest Ver.: FX 1.39 "Last Stand" (Dec.2021)

FX:Galaxy v1.39 - Last Stand
The FXmod project is an ongoing effort that aims to recreate that raw excitement vibe from the original 1999 title in the remaster - and has received acclaim from Gearbox Software while doing so. We innovate and expand upon the base game while paying close attention to Homeworld's lore, and hope to bring many new, exciting things to the table - such as our upcoming Homeworld: RPG Mode.

Existing Features
  • 8 Playable Races: All eight races from HW1 & HW2 are available as fully playable factions. Continue your adventure as one of the overhauled vanilla factions, or come see how we brought player favorites like the Progenitors, Kadeshi, Turanic Raiders and Bentusi to life.
  • More Strategy, More Challenges: All factions come with their own unique units, abilities and playing styles, bringing a vast amount of new strategical options to the table. Unit abilities play a bigger role, and with a vastly improved, almost human-like AI the galaxy is more dangerous a place than ever before. Will you emerge victorious?
  • New Content: Continue exploring the Homeworld universe in 5 new Single-Player Missions, hone your skills via 2 unique Challenge Modes (Skirmish/Survival), or spice up the new 8-faction experience even further with new Gameplay Modes & 10+ new Maps.
  • New Features: Co-operate with (or assume command over) AI players with our AI Diplomacy System, collect brand new Achievements, customize your in-game BGM, name your ships - and much more. 15+ years of innovation in HW modding awaits you.
  • 40+ New (HD) Units: Some of these are based off original Homeworld concept art, others were designed by us from scratch. Summon the newly discovered Progenitor Frigates or Kadeshi Nagual from the voids of space, unleash new gamechangers such as the Taiidan Battleship and Vaygr Defense Cruiser, or check out our take on old favorites - like a re-textured version of the Turanic Outpost from HW:Cataclysm! You can view our remastering progress here[docs.google.com].
  • Enhanced Graphics & FX: New fleet command voices, animations (e.g. Turanic smoke, Progenitor energy), weapon fx (e.g. Taiidan Ion Beams, Kadeshi energy weapons), subsystem models, unit blueprints, sound effects, and more for prying eyes (and ears!) to discover.
  • Vanilla Tweaks: Featuring improvements from both the 2.3 Player Patch and our own tweaks, you will find that e.g. HGN Bombers can now rotate their turrets to attack from any angle as originally intended. Unused units like the Gunships and Gun Platforms have been merged or removed, and Research & Production trees have been streamlined across the board. Balance adjustments are ever ongoing, and are shaped by player feedback.
  • New Player Aid: With over 1GB of new content things may seem overwhelming at first, but rest assured - we're not just throwing you in unprepared. Two new Tutorial Missions will help you on your way, and our 33-stage Challenge Mode "The Shimmering Path" will allow you to hone your skills as you go. We've left many more tips throughout the mod, and you'll find even more on our Discord!

"A must-play, even if you're just dabbling in solo missions."
-Rockpapershotgun, Top 5 Mods for Homeworld Remastered.

Installation
  1. Subscribe to the mod via big green button above (Steam restart may be needed).
  2. Once the "workshop content" for HWRM has downloaded, launch Homeworld Remastered Collection and click the [MODS] button at the bottom right of the launcher window.
  3. Select [EN]FX:Galaxy v1.3.9 - Last Stand in the left list and click [SELECT]. The mod should now appear under "Selected Mods" in right window.
  4. Launch and enjoy.

Troubleshooting
❗ To prevent some potential issues, we recommend creating a new game profile for the FXmod.
- FX:Galaxy requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- FX:Galaxy is not compatible with other Homeworld mods (exceptions: Map and Badge/Emblem packs) and should be the only mod active.

If issues persist it may help to reinstall the mod:
1. Unsubscribe from the mod.
2. Close (exit) the Steam client, and keep it closed.
3. Delete the "423694988" folder in both of these two locations:
*\steamapps\common\Homeworld\HomeworldRM\DataWorkshopMODs\76561198034399157\423694988 *\steamapps\workshop\content\244160\423694988
4. Re-subscribe to the mod.
5. Launch Steam, and launch Homeworld Remastered once without any mods.
6. You can now launch Homeworld Remastered with the FXmod.

If you still experience crashes/errors or run into bugs please let us know via the comments tab or our discord[discord.gg].

Credits
Please see our ModDB Page for the full list of credits. For fellow Homeworld modders, you can find the open-sourced version of our mod (minus the art and audio assets) here[github.com]. Additional scripts and tools are on our ModDB Team Page.

The FXmod is developed by the 9CCN MOD team (2004-present). Please do not use or re-distribute our assets without permission.
This item is not authorized for (re)posting on Steam, except under the Steam accounts of 9CCN MOD team. Currently, the accounts of 9CCN MOD team include: HW_Lover, lone_wolf , WildHeart|GENESIS| , Unlimited_X , dreadnought9ccn and 图门卿夫斯基
Popular Discussions View All (48)
12
Mar 4, 2021 @ 4:18pm
Is it just me or are the singleplayer campaigns impossible?
Firestorm🗿
4
Dec 24, 2022 @ 3:04pm
PINNED: FX:Galaxy v1.39 “Last Stand” – Release Notes
lone_wolf
1
May 11 @ 4:14am
Any way to play hw2 campaign with this mod?
PeePeePooPoo
833 Comments
CanadaMan7 Sep 5 @ 3:37am 
@RoamingCharges:
Yeah, they have an open Git Depository of the uncompiled files. You can grab those and run it with your changes as a local mod.
RoamingCharges Aug 22 @ 6:55am 
I got a question, now that this version has stopped development, would it be possible to allow us to edit the files in the game? I want to increase the unit caps but it won't let me do it using the way to edit most mods. Would that be possible?
Geesemen Aug 5 @ 4:03pm 
oh I see, that makes sense.. thanks for the answer! I have a new found respect for the models now lol
WildHeart|GENESIS|  [author] Aug 5 @ 2:48pm 
FX was originally a race port mod for HW2(c), and since the TAI didn't exist in HW2C we had to make something to not end up having to use HW1 textures. When HWRM came out most of the team preferred their versions over the HWRM TAI models, and since a lot of work was put into them they wanted to use them a bit longer. So the Fighters/Corvettes and utility ships were changed to HWRM, and the Frigates/Cap Ships kept using the HW2 FX models.
Geesemen Aug 5 @ 11:53am 
glad to hear :]

also question about HW2 FX, why are the textures for the taiidan using the old ones? always wondered why but never remembered to make a comment til now lol
WildHeart|GENESIS|  [author] Aug 5 @ 3:21am 
HW3 FX is still in a very early stage. The team is cooking hard, but we (and the other mods working on HW3) should have progressed to a decent point once the game gets a big discount.
Geesemen Aug 4 @ 8:41pm 
Your welcome! also rad to see you guys continue this mod in HW3! tho I don't owe HW3 at the moment, I hope everything goes well with developement and everyone is doing great :]
WildHeart|GENESIS|  [author] Aug 2 @ 2:13am 
@Geesemen: Thanks for your kind works!

As a small announcement, the mod has continued development in HW3. A demo version can be downloaded both ingame and on https://mod.io/g/homeworld3/m/fxgalaxy-hw3-demo , you can also follow our progress on our new ModDB page: https://www.moddb.com/mods/fxgalaxy-hw3
Geesemen Aug 1 @ 8:12pm 
also their in the subsystems by the way
Geesemen Aug 1 @ 8:00pm 
@hey bud, most of the facilities to build the fighters and corvettes can be built at the mothership but to get more you gotta build the "mothership lv1 and lv2" at the nubla to get the frigates and other cap ships. hope that helps :]