Homeworld Remastered Collection

Homeworld Remastered Collection

429 ratings
[EN]FX:Galaxy v1.3.7 - Newbie Friendly
HomeworldRM: HomeworldRM, HWRM
File Size
897.890 MB
Apr 11, 2015 @ 11:27pm
Mar 11, 2020 @ 5:53am
19 Change Notes ( view )

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[EN]FX:Galaxy v1.3.7 - Newbie Friendly

Unlock the complete Homeworld experience with a mod that unites present, past, and future. FX:Galaxy adds all 8 main races you encountered in Homeworld 1 & 2 as fully playable factions, each with their own new units, abilities and playing styles. Pit the races against each other in Deathmatch, test your mettle in brand new Challenge Modes and Single-Player Missions, or explore the myriad of new features, eye-candy, and other content there is for you to discover.

ENGLISH version - Designed for HWRM v2.0+
Homepage - Discord[discord.gg] - BETA Releases

FX:Galaxy v1.3.7 - Newbie Friendly
The FXmod project started back in 2006. Over the years it has evolved into something that constantly seeks to recreate the raw excitement of the original 1999 title in the remaster, and has received acclaim from Gearbox Software while doing so. As we innovate we pay close attention to Homeworld's lore, and hope you will join us on our quest to bring new, exciting things to the table - such as our upcoming Homeworld RPG Mode.

  • 8 Playable Races: All eight races from the main titles are available as fully playable factions. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, join the Taiidan Empire as they rise to power once more, accompany the Turanic Raiders into a new age of space piracy, relive the days of the exile as the Kushan, or try and bring peace to this turbulent galaxy as the Bentusi (WIP).
  • More Strategy, More Challenges:: All factions come with their own unique units, abilities and playing styles, bringing a vast amount of new strategical options to the table. Unit abilities play a bigger role, and with an improved AI the galaxy is more dangerous a place than ever before. Will you rise to the challenge and draw out your faction's full potential?
  • Additional Content: Continue to explore the Homeworld Universe in 4 new Single-Player Missions, test the limits of your skills in two unique SP Challenge Modes (Skirmish, Survival), or spice up the new 8-faction Deathmatch experience yet further with new Gameplay Modes (Artifact Retrieval, Bentusi Defense) and over 10+ new Maps. More content is added over time as a "thank you" to our fans.
  • 40+ New Units & (HD) Models: Some of these are realizations of original Homeworld concept art, others were designed by us from scratch. What all new ships have in common is that they were designed with the race's lore and characteristics in mind. Summon the new Progenitor Frigates, "Hand that Shapes" Supercarrier or Kadeshi Nagual from the voids of space, or unleash new gamechangers such as the Turanic HeavyGun Cruiser or Taiidan Battleship. You can also check out our take on old favorites, such as a re-textured version of the Turanic Outpost from HW:Cataclysm.
    Note: Since the FXmod was originally a HW2C project some units still use HW2+ textures. We continue to upgrade these to HWRM quality over time. You can check our progress here[docs.google.com].
  • Enhanced Graphics & FX: New animations (e.g. Turanic smoke, Progenitor energy), weapon fx (e.g. Taiidan Ion Beams, Kadeshi energy weapons), subsystem models, unit blueprints, sounds, and much more for prying eyes (and ears) to discover.
  • Unique Features: Customize your in-game music experience with our in-game HW Music Player, keep track of your feats and discover the FXmod via our own Achievement System, or check out some the other new features we scripted from scratch - such as Ship Naming and a dynamic Main Menu background.
  • New player? We got you covered. Our FX Tutorial will help you get started, and our "The Shimmering Path" SP Challenge Mode will let you hone you skills as you go. Press [F9] in-game to enlist a Staff Officer for live advice and tips, or drop by our Discord for tips, guides, and finding other people to play and chat about the mod with.

  1. Subscribe to the mod via big green button above (Steam restart may be needed).
  2. Once the "workshop content" for HWRM has downloaded, launch Homeworld Remastered Collection and click the [MODS] button at the bottom right of the launcher window.
  3. Select [EN]FX:Galaxy v1.3.7 - Newbie Friendly in the left list and click [SELECT]. The mod should now appear under "Selected Mods" in right window.
  4. Launch and enjoy.

- FX:Galaxy requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- FX:Galaxy is not compatible with other Homeworld mods, and should be the only mod active.

If issues persist try reinstalling the mod (Unsubscribe > Close Steam > Delete your "423694988" folder in \HomeworldRM\DataWorkshopMODs\76561198034399157 > Resubscribe > Launch Steam). We also recommend creating a new game profile to play the FXmod on.
If you still experience crashes/errors or run into bugs please let us know via the comments tab or our discord[discord.gg].

Please see our ModDB Page for the full list of credits.
Fellow Homeworld modder? Click here for a list of our open-source Homeworld scripts and tools.

The FXmod is developed by the 9CCN MOD team (2004-present). Please do not use or re-distribute our assets without permission.
This item is not authorized for (re)posting on Steam, except under the Steam accounts of 9CCN MOD team. Currently, the accounts of 9CCN MOD team include: HW_Lover, lone_wolf , WildHeart|GENESIS| , Unlimited_X , dreadnought9ccn and 图门卿夫斯基
Popular Discussions View All (46)
Jun 14 @ 10:55am
No sound at all on this mod ??
Mar 4 @ 4:18pm
Is it just me or are the singleplayer campaigns impossible?
Mar 14 @ 3:14pm
zugriffsverletzung (access violation)
< >
fisto the robo Jun 2 @ 12:51pm 
Can you play the vanila campaign with this mod?
Sara Steelheart Mar 7 @ 6:11pm 
The intro is Fucking Glorious!!!
but it goes so fast that I'm unable to ready anything before its already gone ;w;
Smooth-Kahuna Mar 2 @ 5:59pm 
Great Mod, Posted Sticky but saw that you are active. The Sensor array for one of the races does not appear to work as intended. It says 25000 meters but only sees up to about 1500-1800. Kind of hard for a race with no probes.
WildHeart|GENESIS|  [author] Mar 2 @ 11:32am 
+kellym: Thanks for the kind words, and for the many awards you deemed worthy of giving to our project here - really cool gesture! Work on the next update is underway, we'll do our best to deliver something that meets the expectations )

About the pictures, we were playing around with the idea of adding new images to the page here and in-game as new loading screens, but didn't really get to it yet. Of course, if you (or anyone reading this) end up taking some cool screenies that you think capture FX well or "truly show it justice", do feel free to drop them in our Discord, and who knows!
kellym Feb 28 @ 9:36pm 
an amazing mod just needs more pictures to truly show it justice. perhaps an update once a year is all that's needed, like a full fledged expansion you never knew existed. lots of my hours and points as awards you marvellous team you
WildHeart|GENESIS|  [author] Feb 23 @ 1:38pm 
@Hydrofoil: Does the issue persist if you restart the mission? The cloaked vessels shouldn't become visible until you've let the middle cutscene play out.
Hydrofoil Feb 22 @ 1:17pm 
I appear to be experiencing a bug when playing the Kadeshi mission in single player. When the cloaked vessels de-cloak they are invincible my swarmer craft fire goes right through them.
WildHeart|GENESIS|  [author] Feb 6 @ 5:04am 
@s.e.i. Hi. If this about the Shimmering Path there is a way. You can send me a private message via Steam or our Discord (link atop this page) for the details.
s.e.i. Feb 5 @ 7:32pm 
Hi. For some reason steam had me reinstall HW remastered and I lost all my progress. Is there a way to cheat on missions so I can get back to where I was? I forgot to backup, arg.
HW_Lover  [author] Jan 30 @ 2:26am 
Deleting some vanilla units is not only for balancing, but also for keeping each race their unique playstyle. We remove some units from TAI and some others from KUS so that they will not be too similar.