Homeworld Remastered Collection

Homeworld Remastered Collection

609 ratings
[EN]FX:Galaxy v1.3.9 - Last Stand
HomeworldRM: HomeworldRM, HWRM
File Size
1.264 GB
Apr 11, 2015 @ 11:27pm
Dec 25, 2021 @ 12:41am
20 Change Notes ( view )

Subscribe to download
[EN]FX:Galaxy v1.3.9 - Last Stand

FX:Galaxy is a content expansion/overhaul mod, aimed at players who want to continue where the Remaster ended and welcome a challenge. The 8 main races you encounter in Homeworld 1 & 2 are now fully playable factions, each with their own new units, abilities, and playing styles. Explore new Single-Player missions and tackle unique Challenge Modes while a myriad of new features, gfx and sounds enhance Homeworld to the next level. Explore, challenge. and conquer!

ENGLISH version - Designed for HWRM v2.0+
Homepage - Discord[discord.gg] - BETA Releases
Try out our FX:Galaxy 9650 - New Age spinoff version!

The FX:Galaxy mod is on hiatus until Homeworld3. You can read more about our plans for the future & how to participate in our RPGMode Closed Test here.
Thank you for all your comments, feedback and awards! -9ccn Mod TEAM
Latest Ver.: FX 1.39 "Last Stand" (Dec.2021)

FX:Galaxy v1.39 - Last Stand
The FXmod project is an ongoing effort that aims to recreate that raw excitement vibe from the original 1999 title in the remaster - and has received acclaim from Gearbox Software while doing so. We innovate and expand upon the base game while paying close attention to Homeworld's lore, and hope to bring many new, exciting things to the table - such as our upcoming Homeworld: RPG Mode.

Existing Features
  • 8 Playable Races: All eight races from HW1 & HW2 are available as fully playable factions. Continue your adventure as one of the overhauled vanilla factions, or come see how we brought player favorites like the Progenitors, Kadeshi, Turanic Raiders and Bentusi to life.
  • More Strategy, More Challenges: All factions come with their own unique units, abilities and playing styles, bringing a vast amount of new strategical options to the table. Unit abilities play a bigger role, and with a vastly improved, almost human-like AI the galaxy is more dangerous a place than ever before. Will you emerge victorious?
  • New Content: Continue exploring the Homeworld universe in 5 new Single-Player Missions, hone your skills via 2 unique Challenge Modes (Skirmish/Survival), or spice up the new 8-faction experience even further with new Gameplay Modes & 10+ new Maps.
  • New Features: Co-operate with (or assume command over) AI players with our AI Diplomacy System, collect brand new Achievements, customize your in-game BGM, name your ships - and much more. 15+ years of innovation in HW modding awaits you.
  • 40+ New (HD) Units: Some of these are based off original Homeworld concept art, others were designed by us from scratch. Summon the newly discovered Progenitor Frigates or Kadeshi Nagual from the voids of space, unleash new gamechangers such as the Taiidan Battleship and Vaygr Defense Cruiser, or check out our take on old favorites - like a re-textured version of the Turanic Outpost from HW:Cataclysm! You can view our remastering progress here[docs.google.com].
  • Enhanced Graphics & FX: New fleet command voices, animations (e.g. Turanic smoke, Progenitor energy), weapon fx (e.g. Taiidan Ion Beams, Kadeshi energy weapons), subsystem models, unit blueprints, sound effects, and more for prying eyes (and ears!) to discover.
  • Vanilla Tweaks: Featuring improvements from both the 2.3 Player Patch and our own tweaks, you will find that e.g. HGN Bombers can now rotate their turrets to attack from any angle as originally intended. Unused units like the Gunships and Gun Platforms have been merged or removed, and Research & Production trees have been streamlined across the board. Balance adjustments are ever ongoing, and are shaped by player feedback.
  • New Player Aid: With over 1GB of new content things may seem overwhelming at first, but rest assured - we're not just throwing you in unprepared. Two new Tutorial Missions will help you on your way, and our 33-stage Challenge Mode "The Shimmering Path" will allow you to hone your skills as you go. We've left many more tips throughout the mod, and you'll find even more on our Discord!

"A must-play, even if you're just dabbling in solo missions."
-Rockpapershotgun, Top 5 Mods for Homeworld Remastered.

  1. Subscribe to the mod via big green button above (Steam restart may be needed).
  2. Once the "workshop content" for HWRM has downloaded, launch Homeworld Remastered Collection and click the [MODS] button at the bottom right of the launcher window.
  3. Select [EN]FX:Galaxy v1.3.9 - Last Stand in the left list and click [SELECT]. The mod should now appear under "Selected Mods" in right window.
  4. Launch and enjoy.

❗ To prevent some potential issues, we recommend creating a new game profile for the FXmod.
- FX:Galaxy requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- FX:Galaxy is not compatible with other Homeworld mods (exceptions: Map and Badge/Emblem packs) and should be the only mod active.

If issues persist it may help to reinstall the mod:
1. Unsubscribe from the mod.
2. Close (exit) the Steam client, and keep it closed.
3. Delete the "423694988" folder in both of these two locations:
*\steamapps\common\Homeworld\HomeworldRM\DataWorkshopMODs\76561198034399157\423694988 *\steamapps\workshop\content\244160\423694988
4. Re-subscribe to the mod.
5. Launch Steam, and launch Homeworld Remastered once without any mods.
6. You can now launch Homeworld Remastered with the FXmod.

If you still experience crashes/errors or run into bugs please let us know via the comments tab or our discord[discord.gg].

Please see our ModDB Page for the full list of credits. For fellow Homeworld modders, you can find the open-sourced version of our mod (minus the art and audio assets) here[github.com]. Additional scripts and tools are on our ModDB Team Page.

The FXmod is developed by the 9CCN MOD team (2004-present). Please do not use or re-distribute our assets without permission.
This item is not authorized for (re)posting on Steam, except under the Steam accounts of 9CCN MOD team. Currently, the accounts of 9CCN MOD team include: HW_Lover, lone_wolf , WildHeart|GENESIS| , Unlimited_X , dreadnought9ccn and 图门卿夫斯基
Popular Discussions View All (48)
Mar 4, 2021 @ 4:18pm
Is it just me or are the singleplayer campaigns impossible?
Dec 24, 2022 @ 3:04pm
PINNED: FX:Galaxy v1.39 “Last Stand” – Release Notes
May 11 @ 4:14am
Any way to play hw2 campaign with this mod?
hey bud Jul 4 @ 7:59am 
kadeshi is not playable bc there are different facilities i need to build but they are nowhere to be found
hivemindtime123 Jun 2 @ 6:52pm 
Is the Kushan faction playable?
Geesemen May 29 @ 7:14pm 
Hey just wanted to say I've been loving this mod for a long time and just wanted to say thanks for making this mod. All the factions are super cool and kadeshi are my favorite by far. Hope y'all are doing alright and keep up the good work!

Can't wait to see what mod you would make on hw3 if you do, and thanks again for makin this mod and giving me kadeshi brain rot lol
WildHeart|GENESIS|  [author] May 25 @ 4:34am 
+Joe: I think the best thing you can do is just give it a try and see if you like it yourself ) It's just good to keep in mind that it's a personal/for fun project, so obviously some things won't be as polished as the main mod.

As for HW3, personally I think the foundation is there. Gameplay has issues but looks salvageable with some patches. Story is a blight on the franchise.
For modding it depends on how much GBX and BBI will commit with patches and modding tools, and how much of an issue Denuvo will be. It's too early to tell.
Joe May 24 @ 8:33pm 
Thanks for the reply. Would you recommend it for someone that loves the FX Mod overall? How different is it compared to FX Galaxy in your opinion? Also; how do you and the other developers of FX Galaxy like Homeworld 3 so far? What are your impressions overall? Do you see the potential for continuing FX Galaxy into Homeworld 3; and if not; would you still continue working on the Remastered Edition?
WildHeart|GENESIS|  [author] May 24 @ 12:16pm 
+Joe: Hi. New Age is more of private project by one of the FXmod developers, you can see it as a sandbox take on FX:G + various other assets/races thrown into it. It's not an official FXmod project.
Joe May 23 @ 6:34pm 
Can you explain what exactly is FX Galaxy: A New Age Turning Point?
Is it is a sub mod overall that includes the Homeworld Mobile ships into FX Galaxy Remastered? Also; is it just me or is the difficulty extremely hard even on easy while using A New Age? AI spams everything within 2 minutes.
WildHeart|GENESIS|  [author] May 20 @ 7:59am 
Right now, the team is busy translating the game into Chinese with other 9CCN members and Chinese fans (the provided CN translation is also a mess). In-between research on how to mod HW3 has begun.

But ultimately, it all depends on how far we can go on HW3..without BBI's support, everything would be difficult. HW3 came out the other day, some of us haven't even finished the campaign, so it's too early to tell yet )
Somtaaw May 20 @ 1:45am 
Is this still on hiatus due to 3 or is development still continuing?
WildHeart|GENESIS|  [author] Apr 30 @ 9:40am 
@The Fox: It's good to check if the "AI Cheat" option is set to disabled in the match settings.