Homeworld Remastered Collection

Homeworld Remastered Collection

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[EN]FX:Galaxy v1.3.9 - Last Stand
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HomeworldRM: HomeworldRM, HWRM
File Size
Posted
Updated
1,205.847 MB
Apr 11, 2015 @ 11:27pm
Dec 25, 2021 @ 12:41am
20 Change Notes ( view )

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[EN]FX:Galaxy v1.3.9 - Last Stand

Description
FX:Galaxy is a base game overhaul/content expansion mod that turns the 8 main races you encountered throughout Homeworld 1 & 2 into fully playable factions, each with their own new units, abilities and playing styles. Pit the races against each other in Deathmatch, test your mettle in brand new Single-Player content like Challenge Modes and new campaign missions, or explore the myriad of new features, eye-candy, and other content there is for you to discover.

ENGLISH version - Designed for HWRM v2.0+
注意:这是英文版的FXG,中文版请点击:这里
Homepage - Discord[discord.gg] - BETA Releases

FX:Galaxy v1.3.9 - Last Stand
Started back in 2003, the FXmod project is an ongoing effort that seeks to recreate that raw excitement vibe from the original 1999 title in the remaster and be innovative at the same time - and has received acclaim from Gearbox Software while doing so. We experiment and expand upon the base game while paying close attention to Homeworld's lore, and hope you will join us on our quest to bring many new, exciting things to the table - such as our upcoming Homeworld: RPG Mode.

Existing Features
  • 8 Playable Races: All eight races from HW1 & HW2 are available as fully playable factions. Continue your adventure as one of the overhauled vanilla factions, or come see how we brought player favorites like the Progenitors, Kadeshi, Turanic Raiders and Bentusi to life.
  • More Strategy, More Challenges: All factions come with their own unique units, abilities and playing styles, bringing a vast amount of new strategical options to the table. Unit abilities play a bigger role, and with an improved, almost human-like AI the galaxy is more dangerous a place than ever before. Will you rise to the challenge, and stand victorious?
  • Newbie Friendly: We all have to start somewhere. Our Tutorial Missions will help you on your way, and our 33-stage Challenge Mode ("The Shimmering Path") will allow you to hone your skills as you go. You'll find yet more guides and tips within the mod itself (Staff Advisor, Loading tips), on our ModDB page, and on our Discord!
  • New Content: Continue to explore the Homeworld universe in 5 new, faction-specific Single-Player Missions, hone your skills in 2 unique Challenge Modes (Skirmish/Survival), or spice up the new 8-faction experience even further with new Gameplay Modes like Artifact Retrieval and 10+ new Maps.
  • Unique Features: Co-operate with AI players like they were human players and unlock new paths to victory via our reputation-based AI Diplomacy System. Discover the FXmod and collect brand new Achievements as you do, customize your in-game BGM experience, Name your Ships - and much more. 15+ years of innovation in HW modding awaits you.
  • 40+ New (HD) Units: Some of these are realizations of original Homeworld concept art, others were designed by us from scratch based off that race's lore and aesthetic. Summon the newly discovered Progenitor Frigates or Kadeshi Nagual from the voids of space, unleash new gamechangers such as the Taiidan Battleship and Vaygr Defense Cruiser, or check out our take on old favorites - like a re-textured version of the Turanic Outpost from HW:Cataclysm! You can view our remastering progress here[docs.google.com].
  • Enhanced Graphics & FX: New animations (e.g. Turanic smoke, Progenitor energy), weapon fx (e.g. Taiidan Ion Beams, Kadeshi energy weapons), subsystem models, unit blueprints, sounds, and much more for prying eyes (and ears!) to discover.
  • Vanilla Tweaks: Featuring improvements from both the 2.3 Player Patch and our own tweaks, you will find that e.g. HGN Bombers can now rotate their turrets to attack from any angle as originally intended. Unused units like the Gunships and Gun Platforms have been merged or removed, and Research & Production trees have been streamlined across the board. Balance adjustments are ever ongoing, and are shaped by player feedback.

"A must-play, even if you're just dabbling in solo missions."
-Rockpapershotgun, Top 5 Mods for Homeworld Remastered.

Installation
  1. Subscribe to the mod via big green button above (Steam restart may be needed).
  2. Once the "workshop content" for HWRM has downloaded, launch Homeworld Remastered Collection and click the [MODS] button at the bottom right of the launcher window.
  3. Select [EN]FX:Galaxy v1.3.9 - Last Stand in the left list and click [SELECT]. The mod should now appear under "Selected Mods" in right window.
  4. Launch and enjoy.

Troubleshooting
❗ To prevent some potential issues, we recommend creating a new game profile for the FXmod.
- FX:Galaxy requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- FX:Galaxy is not compatible with other Homeworld mods (exceptions: Map and Badge/Emblem packs) and should be the only mod active.

If issues persist it may help to reinstall the mod:
1. Unsubscribe from the mod.
2. Close (exit) the Steam client, and keep it closed.
3. Delete the "423694988" folder in both of these two locations:
*\steamapps\common\Homeworld\HomeworldRM\DataWorkshopMODs\76561198034399157\423694988 *\steamapps\workshop\content\244160\423694988
4. Re-subscribe to the mod.
5. Launch Steam, and launch Homeworld Remastered once without any mods.
6. You can now launch Homeworld Remastered with the FXmod.

If you still experience crashes/errors or run into bugs please let us know via the comments tab or our discord[discord.gg].

Credits
Please see our ModDB Page for the full list of credits. For fellow Homeworld modders, you can find the open-sourced version of our mod (minus the art and audio assets) here[github.com]. Additional scripts and tools are on our ModDB Team Page.

The FXmod is developed by the 9CCN MOD team (2004-present). Please do not use or re-distribute our assets without permission.
This item is not authorized for (re)posting on Steam, except under the Steam accounts of 9CCN MOD team. Currently, the accounts of 9CCN MOD team include: HW_Lover, lone_wolf , WildHeart|GENESIS| , Unlimited_X , dreadnought9ccn and 图门卿夫斯基
Popular Discussions View All (47)
12
Mar 4, 2021 @ 4:18pm
Is it just me or are the singleplayer campaigns impossible?
Firestorm🗿
4
Mar 14, 2021 @ 3:14pm
zugriffsverletzung (access violation)
Sven_SGA
1
Dec 25, 2021 @ 12:46am
PINNED: FX:Galaxy v1.39 “Last Stand” – Release Notes
lone_wolf
< >
780 Comments
SoarS May 1 @ 7:05pm 
the update to the Kadesh is awesome
Kara Vaki Mar 20 @ 2:40am 
nvm I got it working
Kara Vaki Mar 20 @ 1:31am 
I appear to be having an issue with the mod not working.
as in when I start the game with the mod the game does not react and it stays the same as it was before
WildHeart|GENESIS|  [author] Mar 14 @ 5:21am 
@SatelNova9: The current plan is to bring the RPG Mode we've been working on to a playable DEMO state before HW3 comes out, this would be the (currently) last planned release for HWRM.

If possible, we'd definitely like to give HW3 modding a try, but it's undecided if and in what formula FX may continue there (is there still room or a point to the race expansion model, i.e. HW1 races appearing in HW3?). I've written out some thoughts about that here: https://www.moddb.com/mods/fx-galaxy/news/fxgalaxy-2021-winter-newsletter-fx-139-rpg-mode-and-homeworld3
SatelNova9 Mar 13 @ 4:52pm 
@WildHeart|GENESIS|: actually i can't decide wich one is my favourite, all the missions are different one by one; Honestly tho in the Vaygr campain i wish to be able to move my carrier to avoid get destroied most of the time by Taiidan destroyers before the time or in the Makaan cutscene.
Just out of curiosity: is anything new upcoming in a next update? Or are you already thinking to port it in HM3 (if possible)?
Commander-LVJ Feb 24 @ 11:11am 
(I am not a legal expert.)

Actually die to fair use copyright law so long as whomever does not try to take credit for or profit from "thing" they may do with it what they like.
WildHeart|GENESIS|  [author] Feb 2 @ 4:19pm 
@SatelNova9: Happy to hear it was resolved. The TAI mini lag issue is specific, we have optimized it as much as we could based on user feedback (most users didn't experience that issue, so it was some guessing work). Hope you enjoyed the mini-campaigns! Any favorite(s)?

@SoarS: Thank you!! We don't always receive much comments either, so that balances out ) We just finished updating the Steam page recently to hopefully reflect the content in the mod a bit more.
SoarS Feb 2 @ 1:29pm 
I don't comment often this mod is incredible and there is lots of content
SatelNova9 Feb 2 @ 11:44am 
nvm, didn't saw the guide above, and it work. Would be better avoid that tho.
SatelNova9 Feb 2 @ 11:07am 
The last mini campaign, the taiidan one, has some FPS problems for me, and the whole game is no longer fluid in movements, unless you put it in pause, making impossible (or at least not enjoiable) to play. Is it still under development?