Sid Meier's Civilization V

Sid Meier's Civilization V

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The County of the Palatinate
   
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11.987 MB
Apr 4, 2015 @ 8:51am
Apr 18, 2015 @ 1:50pm
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The County of the Palatinate

In 1 collection by RJ
Civilizations, Great and Small
20 items
Description
The County of the Palatinate

This mod adds the Palatinate, led by Otto Henry!

The Palatinate was one of the most important states within the Holy Roman Empire, with the privilege of having an Elector, one of the nobles would could vote for the next Roman Emperor! It was a key protestant state, and an intellectual and cultural centre of europe up until the 30 years war. The region has spawned a host of famous scientists such as Hans Geiger and is renowned for it's viniculture.

{LINK REMOVED}

Mod details

Leader-Otto Henry

Trait-"Bastion of Reformation"

"When a city state adopts your religion, gain 30 influence. Libraries, universities and public schools yield faith."

Unique unit-Elector

Merchant replacement that, aside from regular great merchant powers, may convert 3 times, write political treatises and found holy sites! However it is expended when it does any of these things, use it wisely.

(reuses merchant of venice skin skin)

unique building-Heidelberg university

Oxford university replacement that may be built without requiring a university in all cities, but may only be built once. Aside from a free tech, it also gives a free university, 25% science and 3 merchant slots instead of 2 great work slots. Costs 250 production on standard.

Strategy

The Palatinate plays with a mix of diplomacy, religion, and science. Focusing on getting scientific buildings early helps build a strong religion, which may then be used to convert city states which not only nets an influence boost, but influence in those city states will degrade slower due to shared religion! Try to get beliefs such as "Religious unity" to make city state conversion easier. The Elector is a diverse yet limited unit that may be expended in different ways depending on what you need most, be it more faith, culture or the default gold bonuses.

Supports-Core JFD's cultural diversity, YNAEMP, RED units, CIV IV leader traits

Please read the below!

-Libraries, universities and public schools yield 1, 2 and 3 faith respectively.

Special thanks!

Davey_henninger- Icons, lua coding

Viregel Map, DOM

Firebug Leader scene polishing, leader icon

Tarcisiocm Leader scene

Calcul8or Lua code, SQL code

Super special thanks to Laticlavius for mod design, inspiration and civilopedia!

Peace theme is by Michael Praetorius found here

War theme is "Solenka" from Medieval Total war II, property of Sega and creative assembly found here

I do not own this music.

Also take a look at my homeland,The Isle of Man!

Upcoming and planned civilizations

-Lydia

-Cyprus

What do you want to see? Answer our survey![docs.google.com]

Leave your opinion in the comments, and be sure to tell us if there are any bugs we missed!
15 Comments
Latex Santa Mar 8, 2016 @ 3:10pm 
Even with diminishing returns from faith buys and regular Elector spawns, and even if this strategy can only be used partially, it's worth considering and giving the Palatinate another chance.
Latex Santa Mar 8, 2016 @ 3:09pm 
This sounds like an interesting and unconventional civ. Going faith-heavy and picking your social policies wisely, to me, seems like an excellent way to get the most out of the Palatinate's Electors. Definitely a reason to grab the improved Piety tree mod and use faith heavily.

Grab faith, use electors to gain religious city states, which grant more faith. With Jesuit Education reformation belief, use faith to buy research buildings which also grant faith (and delicious science). With even more faith, grab more electors for more city-states. Some of those can be cultured CS, which help you grab Patronage faster, improving your hold on CS, their bonuses and giving you the occasional free Great Person as a gift.

Since Cultural Great People don't use the same pool as the merchants / engineers / scientists, you can also grab those to boost your culture for a victory like that... with FAITH, assuming you complete Aesthetics.

Laticlavius  [author] Jul 31, 2015 @ 12:22pm 
@ruhrgebietheld thanks for your input
ruhrgebietheld Jul 24, 2015 @ 2:47pm 
I decided to give these guys another try. What I found is that on the right map, with just the right set of conditions, these guys can be plenty powerful. What it comes down to is whether or not you can maximize the amount of electors you wind up getting. If you only get a couple over the course of the game, the civ is massively underpowered. However, if you can get at least 7-8 of them throughout the game, the civ becomes quite powerful. The ideal conditions I discovered for achieving that is getting a start location that is on the coast and also has access to either stone or marble, so that the three early-game wonders that produce GM points are worth it to build in your capital. However, there also need to be sufficient land trading routes available from your starting location, in order to make it worth it to take the commerce tree. It took a lot of restarting to find such a location, but once I found one, these guys were quite powerful.
Mashsmouth Apr 10, 2015 @ 2:26pm 
Heidelberg's a nice little town.

Lived there until the base closed down.
RJ  [author] Apr 9, 2015 @ 3:26pm 
@Coolio_Castle28

Events and decisions is, very difficult to code unfortunately. Most mods can easily have support added, but with Events and Decisions you literally have to code a whole new mod to go along with it.

Maybe some day
Krog, The Unwilling Ingredient Apr 9, 2015 @ 3:23pm 
Wow! I love your mod! Any way you could support events and decisions?
ruhrgebietheld Apr 8, 2015 @ 1:15am 
I really like most of your civs, but I wound up not being a fan of this one. The UA is solid, but the combination of the UU and UB are iffy. Having both a unique great person and a unique national wonder means you just don't get enough use out of your uniques overall. Great Merchants are arguably the least common great person you'll get (besides the great admiral and great general, since those are only generated through combat). Add that in with the fact that you can only build one of the UB, and by the end of the game you've wound up getting your uniques a whopping 3-4 times. That's just not enough. Heidelberg University makes complete sense, even though I'm usually of the opinion that if you make a unique national wonder you have to make it pretty much the single most overpowered building in the game, otherwise it's not worth enough, since you only get one. The elector would be better done as a non-great person UU though (although you'd then have to tone down its abilities).
Laticlavius  [author] Apr 7, 2015 @ 11:56pm 
@RuprechtIII We know, i myself am from palatinate, but we discussed this. We came to the conclusion that the visibility would be better.
RuprechtIII Apr 7, 2015 @ 3:18pm 
OMG. Thats my home region ^^ But the emblem of Palatinate is an Golden Lion on a black field!
http://de.wikipedia.org/wiki/Wappen_der_Kurpfalz