Arma 3
470 ratings
Improved Grenades
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
144.846 KB
Mar 24, 2015 @ 3:00pm
Jun 23 @ 8:41pm
14 Change Notes ( view )

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Improved Grenades

Description
Improved Grenades. Increased damage/effective range for all hand and underslung grenades.
Be careful with them! RGOs can now kill.

Arma grenades have always been something of a joke. When a grenade goes off next to an enemy, they often flinch and continue shooting you. After watching Dslyecxi drop a grenade _on_ a prone enemy, and the guy lived, I knew I finally had to correct this rediculousness. I have tried to set damages to realistic values based on military references.

Does not impact or change RHS or ACE grenades.
56 Comments
Drahkken  [author]
Jul 1 @ 8:43am 
The missing PAA file is now fixed and multiplayer signing key should be working. After this updates, please let me know if problems continue.
Jun 24 @ 3:01am 
Question; WW2 grenades? both IFA & SPE?
Apr 4, 2025 @ 8:39am 
Maybe to be expected from Arma AI but I've had multiple cases of AI wiping the entirety of their own squad. At the same time I've had a lot less room clearing BS where they just tank the grenade and gun you down. Just something to think about.
Sep 2, 2024 @ 11:26pm 
I think this increase damage x3 more and about x2 range as long as i tested, correct me if im wrong

but the issue is with this mod:

x3 nade = doing damage to the house (changing color black - damaged)
x4 nade = destroying the house (corners of the house are destroyed)

and without this mod (vanilla):

x9 nade = doing damage to the house
x10 nade = destroying the house

when i try to clear houses im using nades for every room, so when i clear the house im always damaging the house and it is breaking my immersion.

Can you make this mod with damage and range sliders?
So we can able to change it according to our desires. I really like the blast radius of the nades with this mod but im not enjoying increased damage.
Aug 10, 2024 @ 6:49am 
Mod has a lot of potential and was featured in the top 35 best mods for arma 3 on youtube. Unfortunately reading the comments, it seems like it is not very multiplayer-compatible regarding the .bikey file, so will wait for an update
Apr 16, 2024 @ 10:28am 
appreciate the responsee @drahkken! i see, it seems like the hand grenades are much more lethal on the same enemies than the 40mm. maybe that is by design? or perhaps the antistasi mod is overwriting the 40mm lethality? in my experience, on the same enemy (who definitely does have armor) the hand grenade will kill after one blast and the 40mm will only make the enemy flinch, even from a relatively close hit. it would take like 5 40mm 'flinches' to kill an enemy
Drahkken  [author]
Apr 1, 2024 @ 7:28am 
@Low-Bronze James they are affecting the vanilla 40mm's. You can test this in the virtual shooting gallery. Toggle the mod on and off and you see soldier's flinch instead of die. I tried to match the documented lethality ranges for the M203 rounds. Perhaps you're shooting soldiers with heavy armor? Armor models this fairly simply...
Mar 31, 2024 @ 12:13pm 
i love this mod so much. would it be possible to do something similar with the grenades launched by the grenade launchers? they're frustratingly underpowered atm
Mar 28, 2024 @ 1:18pm 
Great mod! Just whar Arma III needs!:steamthumbsup:
Feb 28, 2024 @ 8:40am 
@Drahkken - Awesome! Thanks a bunch and will do! :)