Dota 2
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Introduce/Guide to play as Io: The Guardian Wisp (Peep Peep).
By Maka-61
Depending on your hero composition, Wisp can go mid, babysitting, offlaner or even solo a lane (albeit harder than mid or babysitting). It's usually best if you're supporting someone, but you do have those options IF the team composition allows for it, don't just go "MID PLS" if you have a Puck or QoP or Pudge who would be a better mid than Wisp. Wisp is a generally good mid in terms of being able to last hit, it has one of the fastest projectiles which usually gives you a huge advantage.

For skills, you usually should level 1 tether always (as it allows for an escape in case you get ganked, as well as a stun). Sometimes you can get Spirits first but usually tether is your better bet.

Skill/Level!

1) Tether

2) Spirits

3) Spirits

4) Tether

5) Spirits

6) Relocate

7) Spirits

8) Your choice on maxing tether or overcharge from here on

(Get a level of overcharge if you're pushing with someone)



For using these skills,

Tether: Always tether someone when ganking or escaping, the movespeed is amazing. When you're trying to get the stun off, try and move around the unit while still moving forward. You can also use stun defensively if an ally is escaping while tethered to you, just move back while still tethered and stun the enemy that is chasing.

You can also escape with tether by tethering at a long range to unit or hero (remember that you don't always have to tether a hero).

Remember that you can also use this to transfer regen to the allied hero you're tethered too. If you're claritying yourself, just tether the hero to regen their mana pool too. You can also use this to heal your allied hero. Also very effective when fighting or escaping to heal the tethered hero. Remember that you have to have missing hp or mana for it to work though.

Spirits: Use these to harass the enemy and remember to always keep an eye on them extending them out and in to hit them. You can also zone enemies out in lane with them by extending the spirits out and leaving them there, forcing enemies out of exp range.

Remember that you can also use spirits to push. If you have 5 spirits up and the cooldown is off, pull them in close to you and go next to the enemy wave and activate spirits again. This will usually kill the wave as they will explode for 500 damage on all the creeps instantly.

Overcharge: Use this when pushing, tether to an ally and overcharge them (especially useful when pushing a tower). REMEMBER that you can also tether your ally siege catapult and overcharge it to quickly down the tower.

Overcharge is also very effective in teamfights, overcharge your main carry so his damage output goes through the roof and his incoming damage is reduced.

People seem to forget that overcharge also reduces incoming damage. This can save someone in a teamfight or when escaping. It can also save yourself in certain instances.

Relocate: Always keep an eye out for potential ganks, tether someone and teleport near or onto where you want to gank. Be away if other enemies are missing though, they could be baiting you out. You can also use this to save an ally, if they're really low and about to escape just relocate them out to the fountain.

You can also relocate to ward the enemy jungle or runespots, however be careful to not teleport directly on where you're warding otherwise the enemy will realise what you're doing.

You can also relocate to kill the courier, when you see the courier just be aware of where it's going and if it's bursted or not, this is very risky though. You usually can't kill it by yourself unless you have overcharge.



For items I usually go courier (or wards), 3 branches, salve and 3 clarities. From there on I go magic wand, bottle (if you have the spare money for it and there aren't already 2 bottles on the team) and either mana boots or treads. Usually it's mana boots, but sometimes treads are required for the extra hp to actually survive and help your team (not usually required though as the extra mana regen from tether is awesome).

From there on, I go Mek. If your team already has a mek or someone building towards it, go for heaven's, it helps alot. Other possible situational items include Pipe, Atos or Travels. Usually you don't have much money though, so it'll be hard to get alot. If you end up having heaps of money, go for AC or Shiva's in the end (but you'll rarely get the chance to).
   
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Io Fully Support Role.