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Yeah I don't see a way around the StringTable issue, but I also don't see how it could ever cause problems for my mod, either... It was a bit of a newbie question, in hindsight.
Oh, and, if you or anyone else is curious, I did actually make that mod..... and then I made another 10 or so xD
I intend to publish them en masse once my mad spree is complete, hehe.
Thanks again.
Hey there,
I checked my mod and I do have to re-define the StringTable 'terrainType' from StringTable.rsc. To my knowledge, there is no way to append to the table (if there is, someone please let me know lol), so I have to overwrite the definition for the table. Here is the exact* code:
StringTable terrainType {
Entry _strings [
{ String _name = "Valleys"; String _text = "Valleys"; }
{ String _name = "Mountains"; String _text = "Mountains"; }
{ String _name = "Flatlands"; String _text = "Flatlands"; }
{ String _name = "Badlands"; String _text = "Badlands"; }
]
}
and the new table is then included along with my two terrain types like so:
ExternalList resource {
External _resources [
"Dialog/StringTable.rsc:terrainType"
"Game/Terrain/Flatlands.rsc"
"Game/Terrain/Badlands.rsc"
]
}
Hope this helps and happy modding!
* Steam butchered the formatting / spacing, and won't let me fix it.... sorry
My question is: Did you change anything related to Valleys or Mountains? Their position in the string table or something... Anything you remember from memory will suffice.
(As an example, I had problems with mods that add new map sizes, since my mod only has code for the 3 vanilla sizes.)
Thanks!