Arma 3
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TEI - Operation Subterfuge [OUTDATED]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
3.895 MB
Mar 8, 2015 @ 11:16pm
Mar 27, 2015 @ 9:34am
10 Change Notes ( view )

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TEI - Operation Subterfuge [OUTDATED]

In 1 collection by jango220
The Eridanus Insurrection
4 items
Description
This file is out of date and apparently ARMA and Steam Workshop don't always get along. It seems that NONE of the updates I worked on for this actually got uploaded, so I simply put up a new version of the scenario with the changes.

NEW VERSION HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=408123674


Grumbles of insurrection threaten the UNSC once again. The Office of Naval Intelligence (ONI) suspects that the Eridanus system is ripe for rebellion, and seeks to suppress any potential uprising before it can gain traction and drag other worlds into an open rebellion against the UNSC.

An Eridanus local army patrol was sent to investigate the town of Sofia for signs of Insurrection activity per an ONI report indicating rising support for the Insurrectionist momvement in the area. Contact with the team was lost after 1730 hours, all attempts to contact the local government office in Sofia have been met with silence. ONI suspects local populace cooperation with Insurrectionist forces. Eridanus Local Command has requested a force recon team be sent to investigate.

The UNSC has approved two response teams to be deployed. ODST fire team support has been attached to two UNSC Marine teams. Both teams are to insert outside the town, and proceed from there on foot, find the missing patrol if possible, and secure the town by force if it has in fact been occupied by Insurrectionist forces.

**This is my first attempt at a scenario creation in ARMA, so it's a relatively simple mission created to test out the excellent Eridanus Insurrection mod currently in Alpha. This is simply a scenario mission, the Eridanus Insurrection mod is REQUIRED for this scenario to work (found here: http://forums.bistudio.com/showthread.php?177321-The-Eridanus-Insurrection-An-Arma-3-Total-Modication)**
3 Comments
jango220  [author] Mar 10, 2015 @ 10:19am 
Updated version with some fixes!

Eridanus Insurrection: Operation Subterfuge v1.2 changes:

Fixed Pelican pathing to accomodate changes to E.I. Mod update v0.12 alpha.
Fixed a rare occurence where one or both Pelicans could be shot down on insertion.
Fixed Pelicans crashing on extraction.
Fixed enemy AI behavior to be more reactive and less passive.
Fixed music playing too soon and abrubtly cutting off previous track.
Fixed intro title getting cut off during load-screen.

Added weapons and ammo to Pelican cargo so loadouts can be changed/modified prior to insertion.
jango220  [author] Mar 10, 2015 @ 4:56am 
@SANGREonOConCOLORtv - The latest version of the Eridanus Insurreciton mod changed the flight model of the Pelican slightly, I'll look into it! It should be an easy fix.

Did it colide with the other Pelican during extraction, or did it hit a tree or something?
Sangre Mar 9, 2015 @ 11:18pm 
Very balanced and cinematic. I had a problem with the extraction pelican crashing though.